JoshL4 discussion
#1
Please leave feedback for my newest level set, JoshL4. Slight smile
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
#2
In level 4 you can use a block to bridge to the exit
#3
Quote:In level 4 you can use a block to bridge to the exit.


There's no water in level 4. Lol.
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
#4
He meant level 5.
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project (unfinished) (previews)

YouTube | Twitch | Steam
#5
Can't believe I didn't see that. Unamused
#6
Okay fixed that on level 5, even though it doesn't really matter because the concept is the whole level...

Also, added a new level. Pretty challenging too Slight smile
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
#7
Don't need chips in the new level. Would be unsolvable in Lynx otherwise (a flick is required in the last room). There's also a minor bust where the chips in the ice rink can be taken without using blocks.

Also, can you move the first key in level 12 a tile to the left? It's much more difficult in lynx. Or perhaps bring back the busted solution?
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project (unfinished) (previews)

YouTube | Twitch | Steam
#8
Another thing:

[Image: thecolorofabustedlevel2.png]

Tongue

EDIT: Works in MS too, but it's much more difficult: the fireball won't knock the bug into the water, so the bug has to be carried to the SE corner.
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project (unfinished) (previews)

YouTube | Twitch | Steam
#9
So far I like it.
Quote:You tested your own land mine. It worked!
#10
Quote:Don't need chips in the new level. Would be unsolvable in Lynx otherwise (a flick is required in the last room). There's also a minor bust where the chips in the ice rink can be taken without using blocks.

Also, can you move the first key in level 12 a tile to the left? It's much more difficult in lynx. Or perhaps bring back the busted solution?


I fixed that in 16, as well as the Lynx issue.

I did not move the key in level 12 though. It's meant to be more difficult in Lynx.

Quote:Another thing:

[Image: thecolorofabustedlevel2.png]

Tongue

EDIT: Works in MS too, but it's much more difficult: the fireball won't knock the bug into the water, so the bug has to be carried to the SE corner.


You just really like trying to bust my levels don't you? Not fixing that btw.

Quote:So far I like it.


Thanks! Thumbs up

Now I updated the set with 2 more new levels, both pretty interesting yet simple concepts Slight smile
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon


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