Posts: 1,531
Threads: 136
Joined: Jan 2012
Scorecard:
Dave Varberg
The "corrupted" version of SPIRALS is the original -- at some point before BOWEP Microsoft realized that it was pretty much unsolvable and took out the thin wall near the end. In Lynx TileWorld (and I supposed in Atari Lynx) the walkers sometimes pick a "bad" direction and don't move -- MS works differently making them much more aggressive.
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
Posts: 28
Threads: 4
Joined: Jun 2013
Favorite Pack: CCLP2
Scorecard:
Daud
Uncookable levels in CCLP2:
1. A Fleeting Memory
2. Naomi's Bug Collection
3. Slightly Mad
4. Maze of One Way
5. Mazed In
6. The Serial Port
7. The Parallel Port
8. Elemental
9. Ranger Denmark
10. Sudden Death
11. Race for the Chip
12. Work Fast
13. Frozen Floors
14. Chase Race
15. The Big Button Quest
16. Spy
17. Fun House Rink
18. Breaking the Rules
19. Hurry Up, Chip!
20. An Then There Were...Four?
21. The Lake In Winter
22. Planet of the Teeth
23. Icy Moat
24. Jungle
25. Loop Holes
26. Hobgoblins and Chimera
27. Killer Spiral
28. Mads Rush II
29. Fire Bugs
30. Cra-zy
31. Frost Swirl
32. The Walker Machine
33. Tutti-Frutti
34. Loop
35. Torch
36. Joyride I
37. Oorto Gled II
38. Paramecia
39. Dodge!
40. Miscellaneous
41. Gauntlet
My CC Newsgroup Account: daud2001
My Wikia Account: Daud2001
Posts: 8
Threads: 1
Joined: Jul 2013
Favorite Pack: CC1
Quote:Just to clarify, the first WEP4 version was corrupt, but the BOWEP version was not. However, someone at some point mentioned in the past that they only had WEP4 and their version was not corrupt, so it's possible the change came very soon after the first release.
I can confirm this. My copy comes from WEP4 and it has the non-evil Spirals.
On-topic trivia: Goldkey and Pain have the same password except reversed and oh god everyone already knows this one
I suck at trivia.
Posts: 138
Threads: 28
Joined: Apr 2012
Favorite Pack: CC1
Scorecard:
Andy Baker
In the CC1 level, STRANGE MAZE, there is only one "removable" wall-acting thing: the chip sockets (and this could be advantaged for a better time).
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First chipster ever reported to fill ON THE ROCKS with blocks.
HASHLEVELS.dat (49 CC1 levels)
Posts: 153
Threads: 43
Joined: Jun 2013
Favorite Pack: CC1
No level 145 in Lynx CC, so there's really just 148 levels. In MSCC, it's credits for porting the Lynx CC to the MS version we know today. But, in Lynx, entering a password brings up a cool effect thing. Some consider that hidden easter egg the true Level 145 in Lynx, odd enough.
Walkers are the biggest jerks in MSCC, moreso then in lynx and I WILL ****ING BEAT UP WHOEVER THOUGHT THAT WAS A GOOD IDEA TO THE POINT I CAN DRINK THEIR BLOOD AND BE CONSIDERED THE NEW ****IN' DRACULA, *****!
...And I made a CC Tee in AC:NL.
Sewiouswy, Pom-Pom, whewe is that CCLP4 I so want?
~Chipwoodstock
Posts: 165
Threads: 8
Joined: May 2012
Favorite Pack: CC1
Quote:...
My thoughts exactly. This got very dark all of a sudden... I guess now wouldn't be a good time to profess my love of walkers?
CC1: 5,954,550 (completed)
--- CCLP1: 5,989,110 (completed)
--- CCLP2: 5,936,410 (148 levels completed)
--- CCLP3: 1,223,887 (a few levels completed)
My levelset
JRB_CCLP1.ccl
Posts: 1,049
Threads: 196
Joined: Jan 2012
Favorite Pack: CCLP3
Scorecard:
Miika Toukola
There is more than one way to pick up the keys in Lesson 1 and still score the bold time.