06-Sep-2016, 1:33 AM
(This post was last modified: 06-Sep-2016, 2:39 AM by Flareon350.)
I've went through this pack a while back and just never bothered to leave comments on it because other people have done so on so many levels. But this is probably one of the best arrangements of levels in a voting pack with some outstanding levels so why not get some of my feedback, this time on none of my levels! I'll let other people do that.
1. Tank You Very Much
This was a pretty fun level to play that centers around tanks and has a pretty well designed aesthetic of how each room connects with each other. The tank/block room is unfortunately my least favorite part of the level but it's honestly not terrible. The first and second rooms are my favorites (kudos to whoever came up with that first room concept ). This might just be my favorite tank themed level in the voting so far.
8. Buried Alive
I'm torn between J.B.'s feedback of this level and Andrew's as I understand both their reasons to like it and dislike it. The sudden difficulty spike was definitely a let down while playing myself but the general feel of this level is pretty epic. So because of this, I am pretty much neutral with this level with my rating, at least for the time being. However, I will say that this level does pull off the concept quite well so good job to the designer for that.
17. Eat Dirt
I enjoyed the two floor tile theme this level has much like I did with the levels in CC1 that used the same aesthetic. Not only this but it strongly reminds me of Deception from the original game, with getting teeth out of the way in order for you to obtain the yellow key. If this was intended, well done. The level itself is pretty fun too!
22. Have Block, Will Travel
I've played a few levels with this concept before of having one block and guiding it around the level to help you out. Sadly, this is one of my least favorites of its kind and was not all that fun for me. Some rooms are well crafted though.
28. Bind Mender
So I might have the unpopular opinion with this level unfortunately. I honestly don't see what majority of other people do with this one. I didn't particularly enjoy playing it and it's really not all that special in my opinion. While it is well designed, that alone wasn't enough for me to like it. Sorry!
34. Bam Thwok
Quoted for accuracy. Word for word, all of this is true for me as well.
40. Measels
Lol this level is so silly but I like it. I want this in CCLP4 just because of its silliness.
45. Meteor Shower
I think 50 keys was a bit much but at least this is all the level is. Though I personally think levels of this kind have overstayed their welcome over the years and this one is no exception.
47. Excuse Me
Hey another tank themed level! I love this concept a lot it's really clever but that SE room can be pretty nasty if you do something wrong and it seems to be easy to mess that section up. That is my only complaint with this level, otherwise it's a lot of fun. A close runner up to being my favorite tank themed level in the voting.
Favorite level: Gone to Lunch (12) / Overlap (26)
Least favorite level: Blocked Passage (39)
Just because I don't leave comments on my own levels doesn't stop me from having them as my favorites. but just for the sake of variety, Overlap was a blast to play.
1. Tank You Very Much
This was a pretty fun level to play that centers around tanks and has a pretty well designed aesthetic of how each room connects with each other. The tank/block room is unfortunately my least favorite part of the level but it's honestly not terrible. The first and second rooms are my favorites (kudos to whoever came up with that first room concept ). This might just be my favorite tank themed level in the voting so far.
8. Buried Alive
I'm torn between J.B.'s feedback of this level and Andrew's as I understand both their reasons to like it and dislike it. The sudden difficulty spike was definitely a let down while playing myself but the general feel of this level is pretty epic. So because of this, I am pretty much neutral with this level with my rating, at least for the time being. However, I will say that this level does pull off the concept quite well so good job to the designer for that.
17. Eat Dirt
I enjoyed the two floor tile theme this level has much like I did with the levels in CC1 that used the same aesthetic. Not only this but it strongly reminds me of Deception from the original game, with getting teeth out of the way in order for you to obtain the yellow key. If this was intended, well done. The level itself is pretty fun too!
22. Have Block, Will Travel
I've played a few levels with this concept before of having one block and guiding it around the level to help you out. Sadly, this is one of my least favorites of its kind and was not all that fun for me. Some rooms are well crafted though.
28. Bind Mender
So I might have the unpopular opinion with this level unfortunately. I honestly don't see what majority of other people do with this one. I didn't particularly enjoy playing it and it's really not all that special in my opinion. While it is well designed, that alone wasn't enough for me to like it. Sorry!
34. Bam Thwok
Quote:I hadn't solved this prior to the release of this pack, but doing so here was very fun - and very satisfying. I love how you revisit the same areas about two or three times with different objectives on each go-around, which is neatly implemented. This just overtook Double Time Warehouse as my favorite "push blocks onto buttons while stepping on them at the same time" level.
Quoted for accuracy. Word for word, all of this is true for me as well.
40. Measels
Lol this level is so silly but I like it. I want this in CCLP4 just because of its silliness.
45. Meteor Shower
I think 50 keys was a bit much but at least this is all the level is. Though I personally think levels of this kind have overstayed their welcome over the years and this one is no exception.
47. Excuse Me
Hey another tank themed level! I love this concept a lot it's really clever but that SE room can be pretty nasty if you do something wrong and it seems to be easy to mess that section up. That is my only complaint with this level, otherwise it's a lot of fun. A close runner up to being my favorite tank themed level in the voting.
Favorite level: Gone to Lunch (12) / Overlap (26)
Least favorite level: Blocked Passage (39)
Just because I don't leave comments on my own levels doesn't stop me from having them as my favorites. but just for the sake of variety, Overlap was a blast to play.