Most times scoring the best time on a level is about understanding the how the Exit is reached most efficiently. Other times it can be about the execution of a planned route or reacting to elements in the game that aren't always the same. This competition is about one of those latter times.
Now, not everyone enjoys random elements in a speed running environment, so don't take this one too seriously. I know some of us can obsess about scoring the perfect run, but for your own sake, just play these levels only for as long as you enjoy them.
The first level has some random force floors. The second level has some blobs. Thanks to Jeffrey for making these for us. You can find them as levels #107 and #108 in the updated CCZoneTT.dat:
CC Zone File embed: https://cczone.invisionzone.com/files/fi.../?do=embed
A few quick things before I let you go:
Enjoy!
-Miika
Technicalities:
Now, not everyone enjoys random elements in a speed running environment, so don't take this one too seriously. I know some of us can obsess about scoring the perfect run, but for your own sake, just play these levels only for as long as you enjoy them.
The first level has some random force floors. The second level has some blobs. Thanks to Jeffrey for making these for us. You can find them as levels #107 and #108 in the updated CCZoneTT.dat:
CC Zone File embed: https://cczone.invisionzone.com/files/fi.../?do=embed
A few quick things before I let you go:
- Deadline for the competition is March 4th where you live.
- Please send your submissions (tws or avi) to me at valeosote at hotmail dot com.
- The competition is in MS mode, but you can send in Lynx solutions as well.
Enjoy!
-Miika
Technicalities: