Cybersmack I: Feedback & Discussion
#11
Not bad as your first level set. There were great levels in this set such as Exit Plan (42), Feng Shui (61), A Most Peculiar Encounter (91), and many more. I just recently completed the last level Medley (100), but not all levels are currently completed. Slight frown I am at least 86% of the way through though. There are some levels that I don't get yet such as Salt and Pepper (80) and Frustration (99). There were some frustrating ones though, Asylum (86), Beetle Drive (92), and Menace (96). In my opinion I would at least change some of those levels. There seems to be way too many walkers in Asylum. It would be nice to add a little breathing room to Beetle Drive and Menace though to make it less nerve wracking. In conclusion Level 100 completed, but not all levels completed yet. I'll go back to them later.
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#12
Thoughts on the first 15 levels:

1 Block and Key-

A good introductory level for blocks and bombs

Star Star Star 1/2

2 Braving the Elements-

It's an average element-themed level

Star Star 1/2

3 Push the Button-

This would be a good level for introducing buttons

Star Star Star 1/2

4 Delusion-

This is an interesting maze. I love the subversion.

Star Star Star Star

5 Fast Travel-

This one is kinda average

Star Star 1/2

6 Boxed In-

It's alright

Star Star Star

7 Toggle Boggle-

This is a really cool toggle maze

Star Star Star Star

8 Diggin' It-

It's alright. I like how it ends.

Star Star Star

9 Ring of Fire-

Extremely tedious

Star Star

10 Bolero-

Also very tedious

Star 1/2

11 Patchwork-

This one is really annoying. I'm not a fan of walker dodging levels.

Star 1/2

12 Toothache-

A nice teeth level

Star Star Star 1/2

13 Unlucky for Some-

A very obnoxious invisible wall level

Star Star

14 Bad Parking-

It's alright

Star Star Star

15 Poly-Gone-

A great teleport and blue wall level.

I am glad this got into CCLP4

Star Star Star Star
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#13
Thoughts on the next set of levels:

16 Attributes-

I'm sorry, but... O
R
D

​I
N
A
R
​Y



Star Star <span style="font-size:14px;">​

​1/2




​17 Deep Blue Sea-


​I do not like this level at all. I can't stand "On the Rocks"-esque block pushing levels.


Star

​18 Hoodwinked-


​I'm personally not that big of a fan of this one.


​It's alright, I just don't like it as much as everyone else does.


Star Star Star

​19 System Overload-


​It's a solid and easy cloning level


Star Star Star 1/2

20 Creepy Crawlies-

This one was interesting.

I liked finding ways to bridge the bugs and paramecia to the bombs.

Star Star Star Star

21 Assembly-

This is a nice semi-non-linear campaign level.

Star Star Star Star

22 Square Route-

Probably my favorite one so far.

I loved how you incorporated blue and appearing walls and gave a checkerboard design to it.

Easily one of the best mazes I have played.

Star Star Star Star Star

23 Antarctica-

This maze however, I do not like.

I'm not a fan of the "I Slide" mazes that have you take long ice slides into dead ends.

At least "Ice in a Blender" from CCLP4 was small making it a bit easier to navigate.

Star Star

24 Detour-

It's a solid, but nothing special partial post level

Star Star Star

25 Chasing Chips-

I love how it's essentially Hunt from the original Chip's Challenge with mini chase sections in each corner.

I'm not too big on the "suction floor vaults" though. I got cornered by teeth a couple times, but it could have been laid out worse, so that's really just a minor nitpick.

Star Star Star Star 1/2
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#14
Continuing on:

26 Freight Haul-

A simple and decent little Sokoban level

Star Star Star 1/2

27 Blob Square-

This is probably my least favorite one so far.

I like the idea of an open version of Blobdance, but there are many details that make it badly executed here,

First off, the blobs outside of the squares.

They can be really annoying to get around, especially without how narrow the hallways are, and they can easily corner you if you are unlucky.

Secondly, the blobs can go inside and outside of the squares, making the squares and/or the hallways much more crowded.

And on top of all that, the time limit is too strict for this type of level.

I suggest making the hallways gravel, with blobs cemented in the gravel. And make the time limit a tad larger too.

Star

28 Tank Island-

A cool and simple tank level.

The ending where you had to look for the hidden tank button was pretty neat.

Star Star Star 1/2

29 Campaign-

That's quite the misnomer.

This "campaign" consists of an itemswapper where you constantly have to go through these rings of walkers on ice and it's SUPER annoying.

After that awful itemswapper, you're outrunning bugs and then going through teleports.

Not much of a campaign. One star

30 Quorom-

Compared to "Blob Square" and "Campaign", the randomness here is tolerable. Must make it hellish for optimizers though.

The invalid tiles gave me a bit of a shock.

It's an alright level overall

Star Star Star

31 Stepping Stones-

I refuse.
​Please provide me with Level 32's password.

Star
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#15
Quote:30 Quorom-

Compared to "Blob Square" and "Campaign", the randomness here is tolerable. Must make it hellish for optimizers though.

The invalid tiles gave me a bit of a shock.

It's an alright level overall

Star Star Star

31 Stepping Stones-

I refuse.

​Please provide me with Level 32's password.

Star
AXRR, easily obtained by opening the set in an editor to take a look.

Also, fun fact: Quorum's randomness does not affect optimization, as the ice allows overriding the RFF every time. If it would push you in the direction of the override so that you don't boost off of it, you slide 3 tiles instead of 2 and recoup the lost half move with the spring slide after.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
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#16
Thanks, Jeffrey.

I actually don't have the editor.
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#17
Thoughts on Levels 32-37:

32 Tricks of the Trade

It's just a bunch of MS-Only shenanigans.

Otherwise, it's nothing special

StarStar

33 Panic Dots

This could have been fine if the appearing walls on the side of the ball paths weren't there.

It makes it a whole lot more guessworky than it needs to be.

Star

34 Firewalking

Basically Scavenger Hunt with fire and water.

Pretty tedious going through this maze so many times, wherein the slightest misstep means starting the whole thing over again.

Having to traverse through a whole other maze with the flippers is pretty interesting though

Star Star

35 Oscillations

This one was pretty cool with the tank and ball waves.

Star Star Star Star

36 Four Corners

Why is this set suddenly full of MS-only stuff now?

That being said, I liked this one.

Even though you are grabbing chips and keys in squares that have one walker, teeth, and blob each, you are at least given enough room to dodge everything.

Star Star Star 1/2

37 Standard Procedure

I think this one is unsolvable.

I can't find a way to get to the fireball room.
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#18
http://www.tasksavvy.com/cc/ccld/

There's CCDesign, which is probably the best editor for just surveying a level. Seriously, though- even if you don't plan to make any levels, it's worth having an editor handy to look at existing levels!

Anyway- Standard Procedure is solvable. When in doubt, don't get a boot and the solution should become clear.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
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