It's finally March! I've been waiting for this competition for over a year!
Two years ago in March we had a create competition where the task was to create a compact level under the theme "9x9". Last year in March I contemplated requiring a 6x12 level, but settled on a level where the restriction was on the time limit, so the level was to be quicker than a minute. This time I want to continue restricting your designs into a smaller level and go back to that abandoned idea of a rectangular shape. However, instead of just saying "make a level that fits into a 6x12 area" I want to continue the theme from this year's previous create tasks of using a template of some sort as the starting point. I also wanted to add some items at the start that could be used differently on different levels. Here's what the template looks like:
You can download a copy of it in the February 2014 Create Levels Packaged, as I included it already there as level #13. The basic idea is that this is all the area that Chip can reach, though you may build some sort of mechanism outside the visible area in an other room.
Basic instructions:
-download the template and use it as a starting off point to create your level.
-do not move Chip, the trap button, the skates, the yellow key, or the pop.up wall.
-you may use the other two tiles in the starting corridor as you wish.
-do not add teleports that would allow Chip to exit this 7x12 area.
-you may move or rotate or mirror the rooms, as long as the other room stays unseen by Chip at all times.
-do not add any more normal walls.
Other guidelines are as follows:
-Send in your submissions to either CCZoneNextLevel at gmail dot com
or valeosote at hotmail dot com
.
-Submissions are open as long as it is March 2014 where you live!
-The level must be solvable, but does not need to work in both MS and Lynx.
-Please give the level a new name, a new hint, a reasonable time limit, and set a new password.
-You may submit more than one entry, but please keep the levels distinct from each other.
-No late entries will be accepted this time around, as the release of CCLP1 is immenent.
-You may write about 100 words describing your creation and the process of creating it.
-Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants.
-Please ask about other unclear situations.
I have not decided exactly how to judge this competition just yet, so I will post an update about that later on. In the meanwhile, you can put your thinking caps on and try to see if you can come up with something fun! Enjoy!
-Miika
Two years ago in March we had a create competition where the task was to create a compact level under the theme "9x9". Last year in March I contemplated requiring a 6x12 level, but settled on a level where the restriction was on the time limit, so the level was to be quicker than a minute. This time I want to continue restricting your designs into a smaller level and go back to that abandoned idea of a rectangular shape. However, instead of just saying "make a level that fits into a 6x12 area" I want to continue the theme from this year's previous create tasks of using a template of some sort as the starting point. I also wanted to add some items at the start that could be used differently on different levels. Here's what the template looks like:
You can download a copy of it in the February 2014 Create Levels Packaged, as I included it already there as level #13. The basic idea is that this is all the area that Chip can reach, though you may build some sort of mechanism outside the visible area in an other room.
Basic instructions:
-download the template and use it as a starting off point to create your level.
-do not move Chip, the trap button, the skates, the yellow key, or the pop.up wall.
-you may use the other two tiles in the starting corridor as you wish.
-do not add teleports that would allow Chip to exit this 7x12 area.
-you may move or rotate or mirror the rooms, as long as the other room stays unseen by Chip at all times.
-do not add any more normal walls.
Other guidelines are as follows:
-Send in your submissions to either CCZoneNextLevel at gmail dot com
or valeosote at hotmail dot com
.
-Submissions are open as long as it is March 2014 where you live!
-The level must be solvable, but does not need to work in both MS and Lynx.
-Please give the level a new name, a new hint, a reasonable time limit, and set a new password.
-You may submit more than one entry, but please keep the levels distinct from each other.
-No late entries will be accepted this time around, as the release of CCLP1 is immenent.
-You may write about 100 words describing your creation and the process of creating it.
-Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants.
-Please ask about other unclear situations.
I have not decided exactly how to judge this competition just yet, so I will post an update about that later on. In the meanwhile, you can put your thinking caps on and try to see if you can come up with something fun! Enjoy!
-Miika