21-Nov-2013, 12:01 AM
(This post was last modified: 21-Nov-2013, 12:26 AM by IceyLava108.)
So it has been decided that I shall start my own ZK2-based hurt and heal topic, suggested by a whopping two people. Anyways, I feel like not being like everyone else..
How to Play
This game is all about destroying levels you oppose as to keeping the favored ones alive. To post, follow these simple rules:
New Rules
As there are multiple variations of the Hurt and Heal thread, I would like to integrate some new rules to create a new variation of this game type.
Maximization: When a level reaches 4000 points, it cannot receive any more points. When this level cap is also reached, an exception will occur where you are allowed to remove 1000 points off of the level! So if there is a level just below the level cap, choose what to do - raise it to the max, leave it alone, or take some points off?
Initial Comfort: When a level loses or gains points, but then lands on its initial point value of 2500 after at least three posts, the level cannot be edited for one post after it. [if a level remains untouched, this rule has no effect until requirements are met.]
<i>Handle with Care:</i> If a level loses 1500 points consecutively [that is, three posts in a row downvote the same level - Maximization Rule does not count] then it can only be added 250 points or ignored for the next two posts after it.
Ten rounds will take place, with eight levels per round, allowing for ten rounds.
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ZK2 D&R: Round 1
1 : Annoying Ball [2750 points]
2 : Left and Right [2500 points]
3 : The Grid [2500 points]
4 : Slip 'n' Slide [2500 points]
5 : Helping the Frog [2500 points]
6 : Round [2000 points]
7 : Arctic [2500 points]
8 : Animal Cave [2500 points]
How to Play
This game is all about destroying levels you oppose as to keeping the favored ones alive. To post, follow these simple rules:
- Repairing: Add 250 points to the level you wish to repair. You may only repair one level per post.
- Damaging: Remove 500 points to the level you wish to damage. You may only damage one level per post.
- Splitting: If you eliminate a level with only 250 points remaining, use the other 250 damage points on a different level.
- <i>Elimination: </i>Be careful - when a level reaches 0 points, it is removed from the round, and cannot be resurrected!
- Posting: You must wait two posts before you may post again. Choose your levels wisely!
- Initial Setting: When a new round starts, all levels will begin at 2500 points. [in other variations, 10 and 8 have been used]
New Rules
As there are multiple variations of the Hurt and Heal thread, I would like to integrate some new rules to create a new variation of this game type.
Maximization: When a level reaches 4000 points, it cannot receive any more points. When this level cap is also reached, an exception will occur where you are allowed to remove 1000 points off of the level! So if there is a level just below the level cap, choose what to do - raise it to the max, leave it alone, or take some points off?
Initial Comfort: When a level loses or gains points, but then lands on its initial point value of 2500 after at least three posts, the level cannot be edited for one post after it. [if a level remains untouched, this rule has no effect until requirements are met.]
<i>Handle with Care:</i> If a level loses 1500 points consecutively [that is, three posts in a row downvote the same level - Maximization Rule does not count] then it can only be added 250 points or ignored for the next two posts after it.
Ten rounds will take place, with eight levels per round, allowing for ten rounds.
------------------------------------------------------------------------------------------------------
ZK2 D&R: Round 1
1 : Annoying Ball [2750 points]
2 : Left and Right [2500 points]
3 : The Grid [2500 points]
4 : Slip 'n' Slide [2500 points]
5 : Helping the Frog [2500 points]
6 : Round [2000 points]
7 : Arctic [2500 points]
8 : Animal Cave [2500 points]