Which tile would you eliminate? (A shameless rip-off thread)
#71
Any of the four blob tiles. They just blob in a random direction all the time anyway.
They call me Earthling, for I come from Earth.

Earthling1.dat, my levelset.
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#72
Quote:Any of the four blob tiles. They just blob in a random direction all the time anyway.
How about adding a fifth blob tile?
CC is awesome!

CC2 sets (still being updated): C1059-CC2 --- Walls of CC2

CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4

My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net

Good posts don't cost too much, yet many go unwritten.
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#73
Quote:Any of the four blob tiles. They just blob in a random direction all the time anyway.

Their initial direction does matter somewhat in Lynx.

Quote:How about adding a fifth blob tile?


I'm not sure where you're trying to go with this.
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project (unfinished) (previews)

YouTube | Twitch | Steam
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#74
Quote:I'm not sure where you're trying to go with this.
Making them appear randomly on one tile anywhere, then vanish and appear again somewhere else, at the other edge of the map...
CC is awesome!

CC2 sets (still being updated): C1059-CC2 --- Walls of CC2

CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4

My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net

Good posts don't cost too much, yet many go unwritten.
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#75
Quote:Making them appear randomly on one tile anywhere, then vanish and appear again somewhere else, at the other edge of the map...


That doesn't sound annoying at all. Slight smile
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#76
Quote:Making them appear randomly on one tile anywhere, then vanish and appear again somewhere else, at the other edge of the map...


My mind cannot contemplate the brilliance of this idea.

12/10
CC1: 5,954,550 (completed)
--- CCLP1: 5,989,110 (completed)
--- CCLP2: 5,936,410 (148 levels completed)
--- CCLP3: 1,223,887 (a few levels completed)


My levelset JRB_CCLP1.ccl
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#77
if I had to eliminate any tile, it would be...

*drum roll*




[Click to Show Content]
ZK1 / ZK2 / ZK3 / ZK3: Abandoned / ZK4 / ZK5

Bronze / Silver / Gold
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#78
Quote:if I had to eliminate any tile, it would be...

*drum roll*



<div class="ipsSpoiler" data-ipsspoiler="">
[Click to Show Content]
Actually, the A tile exists in CC2. It behaves like a floor, but the letter A is written on it.

There are 26 such tiles.
CC is awesome!

CC2 sets (still being updated): C1059-CC2 --- Walls of CC2

CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4

My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net

Good posts don't cost too much, yet many go unwritten.
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#79
Quote:There are 26 such tiles.

Why would a game need 26 different A tiles? Isn't one or two good enough?
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project (unfinished) (previews)

YouTube | Twitch | Steam
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#80
Quote:Why would a game need 26 different A tiles? Isn't one or two good enough?


Well, how many fonts are on your computer? Way more than 26 I bet.
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