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How important is the title of a level? |
Posted by: BitBuster - 17-Jan-2012, 4:06 PM - Forum: General Discussion
- Replies (130)
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I'm a sucker for a good level name. You Can't Teach An Old Frog New Tricks is hilarious (and this coming from someone who normally hates puns/wordplay), and so are monikers like Pain (because it is), Lemmings, etc. The original CC expanded my vocabulary a bit (and I was shocked to find out that "Yorkhouse" is apparently not a real word).
Sometimes they're really important aesthetic decisions; "Caves" turns a somewhat visually bland level into something that's actually very entertaining to play (I'm not saying that it's not a good puzzle in and of itself, just that the title adds something).
Edit by rockdet:
Here's the link to the level title bank:
http://chipschalleng...evel_title_bank
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Possible new glitch in Tile World Lynx -- Clone Desynchronization |
Posted by: ajmiam - 16-Jan-2012, 10:27 PM - Forum: Programs and Editors
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Hello everyone! New here...
Anyway, I was in the process of building and testing my first levelset when I saw something odd occur in one level as I tested it in Lynx mode. As you can see in
video, two fireballs that are supposed to be cloned at the same time end up appearing at different times. This occurs consistently whenever I test the level; it is not a fluke. It occurs in both Tile World and Tile World 2. Does anyone know whether this a glitch, or just a faithfully emulated quirk of the original Lynx game?
I'm posting this because I didn't find anything about it mentioned on the forums, newsgroup or Chip Wiki. Has anyone else seen anything like this?
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