I was just wondering. Has anyone tried changing the default CCX file of CCLP3 for their own levelsets? I've kind of had some luck getting it to work for TomP4 but it's a bit tough trying to make sure none of the code messes up. It's pretty good and I think there should be a program to make CCX files much easier.
I'm starting this thread to post news and previews and elicit suggestions for my upcoming levelset, which is tentatively titled JL2 (but will probably change upon release). Right now, I've posted previews of five levels in the gallery:
V1.0 - Original, 18 levels.<br /><br />V1.1 - Improved version; deleted two levels, added four more, fixed NOBLEMAN (tanks did not work in TW's Lynx mode) and brought LEARN YOUR LESSONS to the start of the set.<br /><br />V1.2 - Fixed LEARN YOUR LESSON's minor bust (Sokoban was not required due to an extra set of flippers) and WALK IN THE PARK's major bust (the block could be pushed to the exit with no need to use the walker.<br /><br />V1.3 - Added the CONVERSION series.<br /><br />V1.4 - Fixed NOBLEMAN by changing key colors and added MEITNERIUM.<br /><br />V1.5 - Added Funhouse Pinball
Just thought I'd make a thread to keep you guys informed on one of my other hobbies, modelling roller coasters. I use K'nex for this and have 40,000 pieces.
I'm working on a design inspired by a coaster called Blue Fire;
Mime won't be exactly the same but this is the main inspiration. I don't have a recent picture of it since I've been working really hard on the base (which measures approx. 5ft x 3.5ft x 0.2ft).
Any ideas or things that you think I could include?