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Pieguy's scores
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Flareon2
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Walls of CC1 (CC1 Set)
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CCLP5 in MS
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Walls of CC1 MS tws
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Top 10 most difficult lev...
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CCLP5: A Review
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Best ways to play CC1 & C...
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Adding swimming animation...
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RollerCoaster Tycoon |
Posted by: AdrenalinDragon - 11-Jan-2012, 10:53 PM - Forum: General
- Replies (7)
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Anyone remember this old time classic on the PC? RollerCoaster Tycoon was probably the game I spent most of the time playing on the PC. I loved how addicting this game was making rollercoasters, killing guests off by crashing rides, and making them suffer from not being able to go to the toilet. Both hilarious and awesome, and the 3D version was never as good but still an ok, but quite buggy game back then.
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Screenshots of whole levels |
Posted by: AdrenalinDragon - 11-Jan-2012, 10:17 PM - Forum: Programs and Editors
- Replies (2)
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What's the best program or way to get a whole view of a level on Chip's Challenge? I really want to know so I can preview my levels on CC Zone. I don't have Mapmaker anymore and it wouldn't work on a 64 bit machine. How do you guys do the screenshots like the ones in the gallery?
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Recording Chip's Challenge footage |
Posted by: AdrenalinDragon - 11-Jan-2012, 8:13 PM - Forum: Programs and Editors
- Replies (13)
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What do you use to record your Chip's Challenge footage with? I usually just use Chipcap for level solutions, but for Let's Play videos I like to have the sound of the game in the background so I record with CamStudio or Hypercam for sound included. What is your preference on this?
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"Busy" levels |
Posted by: BitBuster - 11-Jan-2012, 1:25 PM - Forum: General Discussion
- Replies (35)
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Anyone else generally turned off by these? I appreciate the idea of distractions and diversions ("Mouth Watering" is one of my favorite CCLP3 levels; actually, it's downright hilarious), but oftentimes cluttered levels are simply not very fun to play through. One of the things that made the original CC great (imvho) was that for as devilish as the puzzles sometimes got, they were almost always clean and elegant. You almost always had a general idea of what you were trying to accomplish (even if the specific way to do this required a bit more thought). In CCLP2 and a few levels in CCLP3, the approach seems to be "let's fill up the playing area with as much stuff as possible."
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