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CC & a "save" feature |
Posted by: BitBuster - 09-Jan-2012, 9:49 AM - Forum: General Discussion
- Replies (20)
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I always found it interesting that CC didn't allow you to save your state in a given level. Virtually every other game I remember playing as a kid had a way for you to save the game...but not CC. I suppose that's part of the appeal, but it was always frustrating to, say, collect all the chips in Ice Cube and then get killed by the bug while sliding blind back onto the main path...
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Block Arranging III |
Posted by: pillowpc2001 - 09-Jan-2012, 12:50 AM - Forum: Level Discussion
- Replies (5)
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What are everyone's thoughts on Block Arranging III (MikeL2 #195, currently MikeL3 #18 but that number could change by the next release) as a CCLP1 candidate? My biggest concern about this level is the number of "bouncing block" situations occuring on ice paths only 2 tiles long - I struggled a bit with these myself while re-testing the level for the MikeL3 release. I did just begin work on making those ice paths at least 3 tiles long, but this kind of looks odd in some of the situations; plus I haven't done anything with the bottom left corner room yet, which this method wouldn't really work for due to the number of blocks and size of the room (I could move 4 of the blocks into the squares inbetween the ice, but that would take away the bouncing-block aspect altogether).
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CCZone, Licensing and Community levelpacks |
Posted by: tensorpudding - 08-Jan-2012, 4:26 PM - Forum: General Discussion
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The kerfuffle with Andrew at Chip's Portal bringing up claims of copyright over works submitted there made the issue of licensing a more pressing issue. I would not want to allow my levels to appear in a community levelset if the works that I produced would be used in commercial works.
So the question is, to what extent does the community think that explicit licensing is an issue? I'm sure it's not the intent of anyone to do anything unwanted with other people's works, but what constitutes "unwanted use" is contentious and requiring people to be specific on what they want to allow is a good way to avoid problems.
Submitting levelsets for inclusion in a community levelpack would at minimum involve allowing CC Zone to host it and the CCLP1 team to redistribute it in a "derived" form. I would hope something like Creative Commons licensing (without the no-derivative-works clause) would be compatible enough. Since CC Zone accepts .zip files for uploads, it'd be entirely possible to include a separate copyright notice on each set. Though, I would think that'd require distributing future community levelsets with an extensive copyright file attributing every contributor and his or her own specific license, which would get pretty onerous if contributors did not stick to common licenses and roll their own.
The honor system of public-domain-use-it-as-i-say-you-can licensing seems fine, but these questions are better addressed before a problem arises rather than after.
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