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  My Future with CC.
Posted by: CraigV - 11-Jan-2012, 11:54 PM - Forum: General Discussion - Replies (2)

Hello, CC community. I'm going to level with you here. I have a growing disinterest in Chip's Challenge. The conversations have stagnated. The drama that Chip's Portal brought exacerbated the disinterest, but it has been growing for about a year now. I have no interest in playing levels and I've exhausted my ability to make levels. I don't really like the new forums for a number of reasons that are out of anyone's control.


The first of the reasons is that I don't like the way that the portal is set up. It shouldn't be an "unread content" list, it should be a "most recent posts" thing.


The second is that there is so much chatter going on on it all the time and I don't have the ability to go on more than once a day or so.


The third reason is that I feel like a useless member of the administration team. I don't really do anything. I barely even read the posts.


The fourth reason I don
't like the forums is that it's a completely new start. I had a lot of programming put into both CCZone and Chip's Portal that's all lost now and I don't really want to bother to redo all of it.


The fifth reason is that I am going to be getting more involved with WebCC because PsuFan needs me now more than ever. Big updates are coming, all I can say.


For these reasons, I have asked Tom to remove me from the list of admin and staff of this site for the time being.


I am going to leave for about month or so and if I miss it, I will return. However, I don't know what the case will be. I give anyone permission to use any of my levels for LPs or LPs. If I have to specify a copyright for them: CC-BY-NC.

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  Teleporters
Posted by: AdrenalinDragon - 11-Jan-2012, 11:21 PM - Forum: General Discussion - Replies (3)

On Chip's Challenge, you know the teleporters? Well, I tried them out on the editor yesterday and noticed that they act different on both the Microsoft and Lynx versions of the games. I did a teleporter-1 ice tile-teleporter pattern in loads of rows, and the Microsoft version did the teleporters correctly by making a pink ball go through them one by one downwards facing east, but on the Lynx version it just kept going through the same row of teleporters over and over again! What's up with that? Raised eyebrow

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  RollerCoaster Tycoon
Posted by: AdrenalinDragon - 11-Jan-2012, 10:53 PM - Forum: General - Replies (7)

Anyone remember this old time classic on the PC? RollerCoaster Tycoon was probably the game I spent most of the time playing on the PC. I loved how addicting this game was making rollercoasters, killing guests off by crashing rides, and making them suffer from not being able to go to the toilet. Both hilarious and awesome, and the 3D version was never as good but still an ok, but quite buggy game back then.

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  Screenshots of whole levels
Posted by: AdrenalinDragon - 11-Jan-2012, 10:17 PM - Forum: Programs and Editors - Replies (2)

What's the best program or way to get a whole view of a level on Chip's Challenge? I really want to know so I can preview my levels on CC Zone. I don't have Mapmaker anymore and it wouldn't work on a 64 bit machine. How do you guys do the screenshots like the ones in the gallery?

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  Recording Chip's Challenge footage
Posted by: AdrenalinDragon - 11-Jan-2012, 8:13 PM - Forum: Programs and Editors - Replies (13)

What do you use to record your Chip's Challenge footage with? I usually just use Chipcap for level solutions, but for Let's Play videos I like to have the sound of the game in the background so I record with CamStudio or Hypercam for sound included. What is your preference on this?

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  Do ghosts exist?
Posted by: AdrenalinDragon - 11-Jan-2012, 8:09 PM - Forum: Poll Station - Replies (14)

Do you think there are some spirits or ghosts out there in our world? If so, have you ever seen a ghost or thought you saw one or couldn't explain the situation? Unamused

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  JacquesS2
Posted by: Green Kitten - 11-Jan-2012, 5:46 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


JacquesS2, the levelset which I'm currently working on. Have fun, Wink

About 30% of the levels are Lynx compatible. But don't worry, JacquesS3 will be fully Lynx compatible once I finish JacquesS2. Slight smile

Yes, there are invalid tiles, but fear not. Nothing nasty here, like buried traps. The number of invalid tiles per level decreases as the set goes along. And there are only 4 hot blocks in the entire set (but for some, that's four too many! Fire block )

147/255



Attached Files Thumbnail(s)
                       
   

.ccl   JacquesS2.ccl (Size: 131.33 KB / Downloads: 437)
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  How fast is your internet connection?
Posted by: Reynaldi - 11-Jan-2012, 2:17 PM - Forum: General - Replies (27)

What is your average download speed when you're downloading a file?

I usually got 45,0 KB/s, sometimes hit 50 KB/s.

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  "Busy" levels
Posted by: BitBuster - 11-Jan-2012, 1:25 PM - Forum: General Discussion - Replies (35)

Anyone else generally turned off by these? I appreciate the idea of distractions and diversions ("Mouth Watering" is one of my favorite CCLP3 levels; actually, it's downright hilarious), but oftentimes cluttered levels are simply not very fun to play through. One of the things that made the original CC great (imvho) was that for as devilish as the puzzles sometimes got, they were almost always clean and elegant. You almost always had a general idea of what you were trying to accomplish (even if the specific way to do this required a bit more thought). In CCLP2 and a few levels in CCLP3, the approach seems to be "let's fill up the playing area with as much stuff as possible."

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  CC Zone's Youtube channel
Posted by: AdrenalinDragon - 11-Jan-2012, 9:07 AM - Forum: Announcements - Replies (6)

CC Zone now officially has a YouTube channel! This is where CC Zone competition entries and other Chip's Challenge Zone related material will go.

http://www.youtube.com/user/CCZoneOfficial

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