Posts: 2,325
Threads: 152
Joined: Jan 2012
Favorite Pack: CCLP4
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Josh Lee
Now that I got JoshL2 out of the way of updating, I thought I'd take one last look at these levels and noticed some screw-ups.
I fixed levels 28, 66 and 69 in the most recent update.
Posts: 2,325
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Joined: Jan 2012
Favorite Pack: CCLP4
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Josh Lee
I replaced Level 70. I only did this to keep the 60 new levels in JCCLP consistent.
Posts: 137
Threads: 11
Joined: Sep 2012
Favorite Pack: CC1
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Earthling
Level 25 (Wild Fire) seems to be impossible...the chip at 8, 24 is unreachable.
They call me Earthling, for I come from Earth.
Earthling1.dat, my levelset.
Posts: 2,325
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Josh Lee
Yeah there's actually quite a few unsolvable levels in the set right now. I'm fixing up several others at the moment. Just got this one taken care of though.
Posts: 1
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Joined: Jun 2013
Favorite Pack: CCLP2
Is level 34 Firehouse madness one of the unsolvable levels? I have not been able to get the green key. Can't get past the blue tanks or find an alternate means of destroying them.
Other than that these are great levels and you deserve great appreciation for making such challenging work.
Thanks.
K
Posts: 1,022
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Zane Kuecks
Is JoshL3 planned to discontinue staying at 109? lol I still have a 149 level set