28-Jun-2012, 12:06 AM
Quote:Beware of Bug?
No.
Guess That Level Name!
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28-Jun-2012, 12:06 AM
Quote:Beware of Bug? No.
28-Jun-2012, 4:11 AM
Quote:This level is in CC1. Ice Cube? --- This level is in CCLP2 Most of the level is covered by water tiles It requires use of the flick
CC1: 5,954,550 (completed)
--- CCLP1: 5,989,110 (completed) --- CCLP2: 5,936,410 (148 levels completed) --- CCLP3: 1,223,887 (a few levels completed) My levelset JRB_CCLP1.ccl
28-Jun-2012, 6:00 AM
Quote:This level is in CCLP2 After The Rainstorm?
Reynaldi Judianto
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28-Jun-2012, 10:52 AM
Quote:Anyway, my turn! Hmm, I guess I failed to give a more clearer hint... ![]() = NICE DAY Anyway, let's try a new one: - A CC1 level - The exit is surrounded with closed toggle doors - There's a bunch of blocks which forms number 3 - Pesky monsters... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
28-Jun-2012, 12:17 PM
Quote:- A CC1 levelTraffic Cop. The level is in CCLP3. Fairly easy to solve this level, and can be solved faster in Lynx than in MS.
Reynaldi Judianto
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28-Jun-2012, 2:05 PM
Quote:After The Rainstorm? Nope, ATR requires a ram, but not a flick as far as I know. Quote:The level is in CCLP3. Zartcala sprang to mind, but that's in CCLP2. My Friend perhaps?
CC1: 5,954,550 (completed)
--- CCLP1: 5,989,110 (completed) --- CCLP2: 5,936,410 (148 levels completed) --- CCLP3: 1,223,887 (a few levels completed) My levelset JRB_CCLP1.ccl
28-Jun-2012, 6:19 PM
Quote:Nope, ATR requires a ram, but not a flick as far as I know. Then it's Captured. Quote:Zartcala sprang to mind, but that's in CCLP2. My Friend perhaps? Yes, that's right!
Reynaldi Judianto
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29-Jun-2012, 11:01 AM
Correct and wahoo!
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CC1: 5,954,550 (completed)
--- CCLP1: 5,989,110 (completed) --- CCLP2: 5,936,410 (148 levels completed) --- CCLP3: 1,223,887 (a few levels completed) My levelset JRB_CCLP1.ccl
29-Jun-2012, 1:53 PM
This level is in CCLP3.
It has the letter Q in its title.
29-Jun-2012, 2:05 PM
Divide and Conquer?
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