Nightshade Pack - Discussion
#1
This is the official discussion thread for CCLP4 voting's Nightshade Pack. Feel free to share your thoughts, opinions, and comments on the levels here!
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
#2
#34 Nuclear Energy for Dummies and Smarties: In Lynx, there is an element of lucky timing at the end, don't know it it's intended. After opening the socket, the toggle doors start toggling and sometimes a fireball bounces between (1,2) and (1,3), making it impossible for Chip to pass. Haven't tested in MS, but I guess boosting makes it easier.
#3
Quote:#34 Nuclear Energy for Dummies and Smarties: In Lynx, there is an element of lucky timing at the end, don't know it it's intended. After opening the socket, the toggle doors start toggling and sometimes a fireball bounces between (1,2) and (1,3), making it impossible for Chip to pass. Haven't tested in MS, but I guess boosting makes it easier.
I played this in MS and didn't die to that; I highly doubt it's intended. It looks like a gravel tile underneath the block at (1,3) should fix that.
~Bowman


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