Hurt and Heal: JCCLP
#1
So here is a hurt and heal thread for my "best of" level set, JCCLP because we need more of this game going on! The rules for this thread are a bit different though., since there are some people who haven't played JCCLP, this game will go on for a while.

Each round (except for the last) will consist of 8 levels, all of which will start at 10 points, and you only must wait for at least two people to respond.

+1 for the level you want to heal, -2 for the level you want to hurt. A level will be eliminated from the round when it hits 0.

Copy and paste the latest post reply, then make your changes with +1 and -2 to your choices and numbers.

Rules - No double posting! Wait until at least two different people after you have responded minimum before you play again and post!

NOTE - If a level you want to give a -2 score to has only 1 remaining, the -2 vote must be shared with another level.

Round 1 Elimination (1-8)

Flow with the Traffic, Total Randomness, Lockster, Boot Basics, Start Off, Button Control, Recess Test


Winner: Trick Trap


Round 2 Elimination (9-16)

The Furnace, Strolling, Industrial Site, History in Action, Survival Skills, Tele-Swapper, Shifting Walls and Directions


Winner: Chip Grove City


Round 3 Elimination (17-24)

Traveler, Volleyball, Teeth Slide, Hydroxen, Obvious Blocks, Toggle Lock Factory, Compaction


Winner: Shades of Blue


Round 4 Elimination (25-32)

The Grass is Greener on the Other Side,
Bomb Arc, Mud Pit, The Gold Mine, Waterflies, Challenging Memory, Wishing Well


Winner: Out of Order


Round 5 Elimination (33-40)

Fireball Friend, Gameboy, Sixteen Characters, Frozen Labyrinth, Glider Boss, Buying Time, Squared in a Circle


Winner: Exit Garden


Round 6 Elimination (41-48)

Dirty Dozen, Synchronicity, Broiler Room Doom, Sardine Production, Contagious Cellar, Guidance for Dummies, Stone Age


Winner: Fiery Fogstorm


Round 7 Elimination (49-56)

Slow Melting, Pole Position, Boxcutters, Combinations, Next in Line, Rumble in the Blocks, Design Swap


Winner: Block World


Round 8 Elimination (57-64)

Choose Your Sokoban, Sea Shell Collecting, Button of Four, Land of the Blocks, Tropical Paradise, Heat Conductor, Jungle Rumble


Winner: Sixty-One Hours of Frost


Round 9 Elimination (65-72)

Fireball Territory, Chip Block Galaxy, Toggle Error
, Through the Corridors, <span style="font-family:helvetica, arial, sans-serif;">Player's Choice, <span style="font-family:helvetica, arial, sans-serif;">Directional Difference, Caved In



<span style="font-family:helvetica, arial, sans-serif;">Winner: The Mountain



Round 10 Elimination (73-80)

Cruise, Walker Box, Five of Diamonds, The Strangers, Biting Under the Skin, Shipwrecked, Extreme Course



Winner: Forced Circuit


Round 11 Elimination (81-88)

Ocean Currents, Puzzles Come in Small Packages, Going Underground, Ice Block Station, Force Your Way, Snowbound


Winner:

Round 1

Start Off [10]

Lockster [10]

Flow with the Traffic [8] -2

Boot Basics [10]

Recess Test [11] +1

Trick Trap [10]

Button Control [10]

Total Randomness [10]
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / ???
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: Too many but presumably over 1400

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 75+

Flareon Flareon Flareon Flareon Flareon
Reply
#2
Start Off [11] +1

Lockster [10]

Flow with the Traffic [6] -2

Boot Basics [10]

Recess Test [11]

Trick Trap [10]

Button Control [10]

Total Randomness [10]
Reply
#3
Start Off [9] -2


Lockster [10]


Flow with the Traffic [6]


Boot Basics [10]


Recess Test [11]


Trick Trap [10]


Button Control [11] +1


Total Randomness [10]
You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
Reply
#4
Start Off [9]


Lockster [10]


Flow with the Traffic [6]


Boot Basics [10]


Recess Test [12] +1


Trick Trap [10]


Button Control [11]


Total Randomness [8] -2
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / ???
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: Too many but presumably over 1400

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 75+

Flareon Flareon Flareon Flareon Flareon
Reply
#5
Start Off [9]


Lockster [11] +1


Flow with the Traffic [6]


Boot Basics [10]


Recess Test [10] -2


Trick Trap [10]


Button Control [11]


Total Randomness [8]
ZK1 / ZK2 / ZK3 / ZK3: Abandoned / ZK4 / ZK5

Bronze / Silver / Gold
Reply
#6
Start Off [9]

Lockster [11]

Flow with the Traffic [4] -2

Boot Basics [10]

Recess Test [11] +1

Trick Trap [10]

Button Control [11]

Total Randomness [8]
Reply
#7
Start Off [7] -2

Lockster [11]

Flow with the Traffic [4]

Boot Basics [10]

Recess Test [11]

Trick Trap [10]

Button Control [12] +1

Total Randomness [8]

  • [Image: rep_up.png]
  • 0
You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
Reply
#8
Start Off [7]


Lockster [11]


Flow with the Traffic [2] -2


Boot Basics [10]


Recess Test [11]


Trick Trap [11] +1


Button Control [12]


Total Randomness [8]
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / ???
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: Too many but presumably over 1400

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 75+

Flareon Flareon Flareon Flareon Flareon
Reply
#9
Start Off [7]


Lockster [11]


Flow with the Traffic [2] -2

Boot Basics [10]


Recess Test [11]


Trick Trap [12] +1


Button Control [12]


Total Randomness [8]
ZK1 / ZK2 / ZK3 / ZK3: Abandoned / ZK4 / ZK5

Bronze / Silver / Gold
Reply
#10
Start Off [7]

Lockster [11]

Boot Basics [10]

Recess Test [12] +1

Trick Trap [12]

Button Control [12]

Total Randomness [6] -2
Reply


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