JoshL4 [the real thing]
Quote:Hey guys, I just wanted to let you all know I replaced level 68 of the set, for no real particular reason, rather just because I wanted to. The level I replaced it with, I was inspired by a few levels I've seen in the CCLP1 voting. Enjoy!


Nice level 68 having two Chips (unless that was intentional in which case wat)
You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
Reply
Ummm I guess I accidentally place two Chips in the level. Fixed.
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / ???
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: Too many but presumably over 1400

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 75+

Flareon Flareon Flareon Flareon Flareon
Reply
Well, as it turns out, 68 is unsolvable in MS due to the C/B glitch. Also unsure why the block cloner near the end is required (You still have the flippers at this point).
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Quote:Well, as it turns out, 68 is unsolvable in MS due to the C/B glitch. Also unsure why the block cloner near the end is required (You still have the flippers at this point).


Okay well the C/B glitch is fixed. And the flipper bust is removed now. Hopefully that's everything.

And to think this is the first level I've made in over a month, 3 things got pointed out right off the bat. I believe a retirement in level designing is in order.
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / ???
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: Too many but presumably over 1400

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 75+

Flareon Flareon Flareon Flareon Flareon
Reply
Quote:And to think this is the first level I've made in over a month, 3 things got pointed out right off the bat. I believe a retirement in level designing is in order.


As a totally retired level designer myself, I agree lolz. Level designing sucks.
You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
Reply
I've officially started my Let's Play of this set. Come along for the ride...if you dare!

Let's Play Chip's Challenge: JoshL4
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Update:

Because I didn't really like the level I first replaced level 68 with, I have made a new level thus re-replacing it. This new level is MUCH better design-wise and is more puzzling and interesting. I hope you all enjoy it!
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / ???
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: Too many but presumably over 1400

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 75+

Flareon Flareon Flareon Flareon Flareon
Reply
Update again:

I recently discovered level 68 could be totally busted, in which I removed in version 27. Also as per suggested by J.B., I removed a couple of enemies in level 7 to be more enjoyable and less frustrating.

http://cczone.invisionzone.com/index.php?/files/file/275-joshl4/
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / ???
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: Too many but presumably over 1400

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 75+

Flareon Flareon Flareon Flareon Flareon
Reply
I'm surprised no-one pointed this out, but: In #22, the sokoban in the NW isn't required. Tongue
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Quote:I'm surprised no-one pointed this out, but: In #22, the sokoban in the NW isn't required. Tongue


Looking in the editor at this level, I don't see how it's not required. Can you show detail on how this is possible?
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / ???
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: Too many but presumably over 1400

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 75+

Flareon Flareon Flareon Flareon Flareon
Reply


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