Posts: 2,325
Threads: 152
Joined: Jan 2012
Favorite Pack: CCLP4
Scorecard: Josh Lee
27-Nov-2012, 7:27 AM
(This post was last modified: 27-Nov-2012, 7:48 AM by Flareon350.)
Thanks!
Okay so here is an update: I fixed the bust in level 9 and I also added 3 more levels, the most recent one being one of the most epic, difficult levels I have ever made. However, I do imagine it is unsolvable right now, but still. Good luck!
Whoever is the first to solve it (after I make the necessary fixes of course) I will change the hint to include your name/username in it! The level will also go in JCCLP shortly afterwards!
Posts: 718
Threads: 67
Joined: Jan 2012
Favorite Pack: CC1
Scorecard: Lessinath
One Side of the Puzzle and Shadowboxing were fun levels. I'm going to have to try a bit longer to eat Bacon Cave.
Quote:You tested your own land mine. It worked!
Posts: 921
Threads: 65
Joined: Oct 2012
Favorite Pack: CCLP3
Scorecard: random 8
Is it possible to reach the hint on Dark Vanilla?
Also, I think you may want to put recessed walls on both sides of the red button in #9, but I don't know what the intended solution is.
Posts: 2,325
Threads: 152
Joined: Jan 2012
Favorite Pack: CCLP4
Scorecard: Josh Lee
Quote:Is it possible to reach the hint on Dark Vanilla?
Also, I think you may want to put recessed walls on both sides of the red button in #9, but I don't know what the intended solution is.
I was told one recessed wall would work in #9.
And yes it is possible to reach the hint in Dark Vanilla. Partial post at the beginning.
Posts: 921
Threads: 65
Joined: Oct 2012
Favorite Pack: CCLP3
Scorecard: random 8
27-Nov-2012, 9:48 PM
(This post was last modified: 27-Nov-2012, 10:30 PM by Flareon350.)
For Zane's bust, yes. But do you intend Chip to go back to the main room after the button is pressed, or simply go straight to the exit?
And how do you do that? I've tried all possible block movements that i could think of. Staring at it in an editor doesn't help either.
Posts: 2,325
Threads: 152
Joined: Jan 2012
Favorite Pack: CCLP4
Scorecard: Josh Lee
Quote:For Zane's bust, yes. But do you intend Chip to go back to the main room after the button is pressed, or simply go straight to the exit?
The trick there is to press the button twice before go to the exit.
Quote:And how do you do that? I've tried all possible block movements that i could think of. Staring at it in an editor doesn't help either.
Well, you have to screw the level to get to the hint, but I see the problem. Fixed that. Also added level 27, however, I am unsure about the concept whether it works in Lynx.
Posts: 921
Threads: 65
Joined: Oct 2012
Favorite Pack: CCLP3
Scorecard: random 8
28-Nov-2012, 12:08 AM
(This post was last modified: 28-Nov-2012, 12:10 AM by random 8.)
Quote:The trick there is to press the button twice before go to the exit.
That's why i asked. Even if you only press it once, the level is still solvable. Sorry if i made you spoil the level for anyone. Since that's the case, though, perhaps add another recessed wall before the top teleport?
Quote:Well, you have to screw the level to get to the hint, but I see the problem. Fixed that. Also added level 27, however, I am unsure about the concept whether it works in Lynx.
Just played the level. It works in Lynx. One block isn't needed, though.
Posts: 2,325
Threads: 152
Joined: Jan 2012
Favorite Pack: CCLP4
Scorecard: Josh Lee
Awesome it works in Lynx! That will give me great level ideas now!
I re-fixed level 9 with your suggested fix.
Posts: 921
Threads: 65
Joined: Oct 2012
Favorite Pack: CCLP3
Scorecard: random 8
Once Upon a Troubadour uses a variant of the concept, but it could definitely use some exploration. I think i'll use it at some point as well.
Posts: 2,325
Threads: 152
Joined: Jan 2012
Favorite Pack: CCLP4
Scorecard: Josh Lee
Oh okay interesting.
I made a few fixes to Level 26 late last night, so there's an update for that.
|