Posts: 1,347
Threads: 48
Joined: Jan 2012
Favorite Pack: CCLP2
Scorecard:
Rock Généreux
Prone to recklessness, yeah.
Hello'v'ryone's'is' rockdet Ænigma Mælström (any word with æ because it's funny), master of non sequitur buckets!
My YouTube Channel
Rock-Alpha(It's a great game, Bill) 65 levels, including "Voices" and the world-infamous famous "Bloblake"!
Rock-Beta (You should try it, Bill) 50 levels, including "Unicorn Rabbit" and "The Sedna Suite" odyssey!
Rock-Gamma (Woah, really, Bill?!) 40 levels, including "Uncle duo ha ha ha ha ha" and many other surprises and what the actual f*** moments!
"We are after all in the future, where the past is king and the paste is ming." -raocow
Posts: 718
Threads: 67
Joined: Jan 2012
Favorite Pack: CC1
Scorecard:
Lessinath
Pain is evil in Lynx. At least in MS it's just long.
Quote:You tested your own land mine. It worked!
The bee section caused a BBQRage in my Lynx playthrough of Pain, for those who haven't seen. The glider was just fine since I managed to trap it so it wasn't circulating in the block pushing area.
Posts: 1,347
Threads: 48
Joined: Jan 2012
Favorite Pack: CCLP2
Scorecard:
Rock Généreux
Divide and Conquer is easier, you do a simple pattern 4 times.
Hello'v'ryone's'is' rockdet Ænigma Mælström (any word with æ because it's funny), master of non sequitur buckets!
My YouTube Channel
Rock-Alpha(It's a great game, Bill) 65 levels, including "Voices" and the world-infamous famous "Bloblake"!
Rock-Beta (You should try it, Bill) 50 levels, including "Unicorn Rabbit" and "The Sedna Suite" odyssey!
Rock-Gamma (Woah, really, Bill?!) 40 levels, including "Uncle duo ha ha ha ha ha" and many other surprises and what the actual f*** moments!
"We are after all in the future, where the past is king and the paste is ming." -raocow
Posts: 215
Threads: 18
Joined: Jun 2013
Favorite Pack: CCLP3
Scorecard:
Eddy Limb
I don't understand why Divide and Conquer was after Caves. Same goes with Bustin' Out and Map the Path. Also Wireframe should have been where Complex is (Just my opinion). Regardless, level placements were very well done, with the exceptions of storyline purposes, but still.