Quote:And I'm currently stuck on Japanese Game Show (why was that one put in again?)
It's one of Tyler's favorite levels ever.
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Not_CCLP1.dat
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Quote:And I'm currently stuck on Japanese Game Show (why was that one put in again?) It's one of Tyler's favorite levels ever. ![]()
03-Apr-2012, 10:36 PM
87 levels of it done. Yes, I wasted my afternoon.
Quote:You tested your own land mine. It worked!
04-Apr-2012, 2:38 PM
Can't wait to LP this.
05-Apr-2012, 2:15 AM
I'd say it's the best set ever to be put together in under six hours. Good job!
08-Apr-2012, 4:10 PM
Thanks for the count/list, Tyler
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08-Apr-2012, 8:25 PM
I'm just pleased I had levels in it.
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
14-Apr-2012, 11:41 PM
The only problem I have with the level is the pink ball room. Other than that it is a pretty good level
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<p>Proud owner of absolutely no untied bolds.
16-Apr-2012, 11:26 AM
I just noticed while watching the Let's Play that there's a level called "Parody Bit". Now, I'm thinking that this was an intentional pun, but if it isn't -- please google "define parity" and "define parody". This is a very common homonym mistake.
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
That level title is indeed a pun. That level is a parody of some level designing tropes (although a few of them, like the ridiculous teleport sequences, only really show up in older levels).
16-Apr-2012, 12:38 PM
I love ridiculous teleport sequences!
Okay, not really, but I did like Keep Trying, and I put them into one of my older levels that I'm still nostalgic for: Circle Gets The Square.
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
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