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  CCLP1 Voting Pack News and Releases
Posted by: jblewis - 02-Jun-2013, 8:04 AM - Forum: CCLP Discussions - Replies (78)

Please note: all votes submitted via PMs or e-mail will be added to the total count once voting ends.

Total votes: 43,227

Progress toward at least 20 votes on each level: 131.23% - ACHIEVED!

Progress toward at least 25 votes on each level, based solely on MNoV/pack: 96.72%

Minimal number of votes (MNoV) on each pack so far:

Cardboard - 36
Flouncy - 31
Giraffe - 26
Shampoo - 31
Lipstick - 27
Tungsten - 27


<span style="color:rgb(0,128,0);">Eggplant - 26
Vermillion - 23
Popcorn - 27
Dragon - 29
Zephyr - 26
Helmet - 26
Baguette - 26
Roadcone - 25
Magma - 24
Omicron - 23
Asteroid - 27
Kimono - 24
Igloo - 22
Quartz - 22
Umbrella - 23
Yoga - 24
Necktie - 23
Wrench - 23
Jacuzzi - 24
Xylem - 23
Generic - 23
Bookshelf - 23
Parrot - 25

Violin - 25

Mushroom - 24

Shoehorn - 25

Entertainment - 25

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  CCLP1 Voting Has Begun!
Posted by: jblewis - 01-Jun-2013, 8:11 PM - Forum: Announcements - No Replies

Fellow Chipsters,

The next great chipping adventure is underway! After a stressful past 36 hours, the staff is pleased to open up the voting process for CCLP1 with our first four voting packs of 50 levels each. The levels are downloadable from CCZone and the Yahoo! group, but the voting will take place at CCZone. For the sake of voting integrity, you must be a registered member of CCZone to participate. Each voting poll for each pack is located in a separate thread under the "CCLP1 Voting" subforum, which is accessible from the main page. When you make your choices, you can submit and save them using the button at the bottom. You do not have to vote on every level on a poll at the same time; your votes will be saved, and you can see them upon revisiting the thread with the poll. In other words, you have the freedom to vote on some levels and return later to finish the rest or to change your votes. Important: be sure to turn on the default blue skin in order to see the polls. They will not be visible otherwise.

A few guidelines and notes about voting (which are also listed on each voting page):

- Please remember that the target audience for CCLP1 is comprised of people who have never played the game before. The best levels for this set are not necessarily the hardest or the most clever, though this set will have some difficult, but still fair, challenges.

- Try to evaluate a level as holistically as possible. Please consider criteria such as enjoyability, beginner accessibility, design quality, and overall appropriateness for a set that's designed to be a CC1 alternative when casting your vote.

- Try to play the levels as a beginner would play them - in other words, without the use of a map or other aid.

- Whether the level you're rating is easy or difficult, please consider it in the context of an appropriate position within the set based on difficulty. If the level you're playing would work as an introductory challenge or "lesson" level, then evaluate it as if it would be in that difficulty tier. We've tried to eliminate levels that are trivial, with a few exceptions that stood out from the norm, so for the purposes of CCLP1 voting, there should be no such thing as "too easy."

- Don't worry about time limits because we'll be ensuring that each level in the final product has adequate time, unless there's a really compelling reason to keep the amount low, and/or the level is obviously designed to be played with a low time limit. If either or both of the latter two is clearly the case, please rate the level taking the low time limit into account.

- Similarly, level titles are subject to change if the title in question is questionable, copies a level title from an existing CC1 or CCLP* level, or directly references an existing CC1 or CCLP* level (for instance, "Block Buster III"). For now, though, we have maintained the original titles for each level, although we have used normal capitalization on all of them for consistency's sake.

- For optimizers: please don't worry about levels with a heavy amount of luck required for a bold solution. Levels that involve a Blobnet-scale chance of reaching the exit with the highest possible time will most likely be untimed, though levels that involve mild randomness (such as Jumping Swarm and even Catacombs) will most likely be kept timed, all other factors notwithstanding.

- If you discover a bust in a level that we had not found, please report the bust to us and rate the level as if the bust did not exist. We'll make note of it, and if the level is inducted into CCLP1, it will be addressed.

- Most of all: have fun playing! We've certainly enjoyed testing these levels, and we hope you enjoy rating them! Please keep in mind that you have the ability to make this process move much more quickly if you vote; to put it simply, the more you play and the more participation we have, the more quickly the next wave of packs will be released, and by extension, the more quickly CCLP1 will be done!

- J.B. Lewis

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  CCLP1 Voting Packs Now Available!
Posted by: jblewis - 31-May-2013, 8:40 PM - Forum: Announcements - Replies (2)

Right now, the last few hours of the CCLP1 whitelisting nomination period are quickly ticking by as we prepare to start voting tomorrow. But why wait to start playing the levels for yourself? We've just released the first four voting packs for you to download - right here on CCZone!


http://cczone.invisionzone.com/index.php?/files/category/10-cclp1-voting-packs/

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  Joes CCLP1 Entries (with the final FP version)
Posted by: micronexer97 - 31-May-2013, 5:32 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


Just the same set, but with changes made to Funhouse Pinball and Wild Mouse.

The other levels, imo, aren't all that. I'm really hopeful that these will make it though.

The pink ball "display" lasts around 21 seconds.



Attached Files
.ccl   Joe's CCLP1 Entries.ccl (Size: 16.35 KB / Downloads: 268)
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  Places for CCLP-1, Thanks
Posted by: thinker - 31-May-2013, 12:22 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


Places levelset with 25 levels for CCLP-1 consideration:

There are 14 levels in the "whitelist" = 1,3,4,5,6,7,8,9,12,13,17,20,21,22,23,24

I am hoping for level 25 to recieve second

Or, for staff to OK the level due to all the changes I've made to it - to simplify the level with MikeL's help.

Ian Wilson - thinker



What's New in Version MS/Lynx
  • Essentially, this is the same levelset with only changes made to level 25 to qualify the level There are no changes to the order of the levels from the previous version.
  • Don't know what happened with the last update...wrong file maybe (?)



Attached Files
.ccl   Places.ccl (Size: 27.99 KB / Downloads: 313)
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  Chip's Controls
Posted by: pillowpc2001 - 28-May-2013, 10:30 PM - Forum: Software - No Replies

File category: Programs and Editors


Chip's Controls is a program for Chip's Challenge and Tile World. It has many tools and features, including:

- Play any level set from anywhere on your computer in MSCC. You can also use a custom INI file and set the "fake" and "real" last levels on which the ending sequence plays.

- Easily edit your INI files and have the scores automatically adjust (to be used for purposes such as levels in a set being rearranged or levels' time limits changing - not for cheating Tongue)

- Automatically generate DAC files for Tile World for all the level sets in your TW "DATA" folder

- Create a CCX file to add a storyline and/or extra information about your set when playing in Tile World 2

Much more information about Chip's Controls can be found at its website: http://www.pillowpc2001.net/controls

The download here includes both an installation package for Chip's Controls (chipscontrols-v5.2.exe), and just the program itself (chips-controls.exe). Some computers will be able to run just the program itself without any problems; if you do this and get error messages using certain parts of Chip's Controls, you might have to install it through the setup package.

Screenshots:

[Image: pic1.GIF]

[Image: pic6.GIF]

[Image: pic5.GIF]

[Image: pic7.GIF]



What's New in Version 5.2
  • DacGen now allows for creating DAC files for one level set at a time, instead of always re-creating the DACs for every level set in your DATA folder.

  • (Reuploaded April 29, 2019 with setup file and original website pages.)



Attached Files
.exe   chipscontrols-v5.2.exe (Size: 1.21 MB / Downloads: 725)
.exe   chips-controls.exe (Size: 252 KB / Downloads: 503)
.zip   ChipsControls.zip (Size: 1.36 MB / Downloads: 898)
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  Testing CCLP1 levels on I-phone?
Posted by: Ida - 27-May-2013, 4:27 PM - Forum: Programs and Editors - Replies (12)

Well, I finally got an I-phone. I was lucky enough that my employer got them for all the white-collars at my job, and just two days before I went home to have my baby. Now, I don't have much time to sit down by the computer, but what I do have is a lot of breastfeeding time. Like, two or three hours each day (plus some time each night). And then I sometimes play games on my I-phone.

So, to get to the point, I was thinking, what if StadiaJack could provide the sets for testing&voting for CCLP1, for Will's World (which is practically CC for I-phone)? That would give me like a hundred times more time and chance to vote for the levels. Or is this a bad idea for some reason? I don't know but I would guess that he has some program to make .dat files into the proper format. I also don't know if he's on this forum but I could e-mail him. Would anyone else benefit from this? Or do you guys just think there are too many levels for this? It will be more than 30 sets, right? And I guess it wouldn't be fair to ask him to make just a few sets...

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  DanielB1 LESSON 4 BLOCKS after
Posted by: Syzygy - 26-May-2013, 6:13 PM - Forum: Level Pack Previews - No Replies

A ?improved? lesson level edited by Syzygy.



Attached Files Thumbnail(s)
   
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  DanielB1 LESSON 4 BLOCKS before
Posted by: Syzygy - 26-May-2013, 6:13 PM - Forum: Level Pack Previews - No Replies

A simple lesson level from Daniel.



Attached Files Thumbnail(s)
   
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  The Only Lesson
Posted by: FelixNemis - 24-May-2013, 6:42 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

In the spirit of CCLP1, this is my attempt at making a one level lesson for almost everything, It should be a breaze for anyone who's already played.


What's New in Version 1.2
  • Fixed being unsolvable in v1.1



Attached Files
.dat   the_only_lesson_v1_2.dat (Size: 971 bytes / Downloads: 342)
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