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CCLP3 |
Posted by: rockdet - 23-Mar-2013, 4:16 PM - Forum: General Discussion
- Replies (22)
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I had an unsuccessful attempt at recording Color Wheel yesterday night. My commentary was absent, so was my skill. The level is really, really horrible, but I'm trying guys, I'm trying.
What I think I will be doing is a Live Streaming night when I will still record but with you guys giving pieces of advice at given times for me to avoid playing 15 minutes to realize what I did 1 minute in the level was wrong, which is ― again, sadly ― what most of CCLP3 is made of, and what completely kills my LP mood.
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Post your avatar ASCIIed! |
Posted by: uyjulian - 22-Mar-2013, 3:18 PM - Forum: General
- No Replies
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Sometimes, forum formatting makes me mad (like line spacing). Post in html/text file instead.
http://dl.dropbox.com/u/66347205/juliavatar.zip
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My Level Designing Factory |
Posted by: Flareon350 - 22-Mar-2013, 1:30 AM - Forum: Blog Station
- No Replies
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This is my first ever blog and to be honest I have no idea how the thing works but let's start talking.
I've been known as the "level making factory" of the community, at least by some of you. I have made over 500 levels, in which I am a proud of majority of them. You all might think I have really good levels that have a lot of potential, but would you believe me if I told you I was a terrible level designer at first? Well I think everyone can admit to that about themselves...
My first ever level set was titled "JoshL.dat" and was created in 2009, before CCLP3 was being voted on. Consisting of 202 levels, which is honestly an awkward total of levels in a set but then again most the levels themselves were awkward too. This set is my only set that consists of invalid tiles. Back then, I had no idea what the Lynx ruleset even was, or even existed for that matter. Because of this, none of my levels got into CCLP3, but a few of them actually made it pretty close in the final voting! After that is when I took a hiatus of level designing for a good 2 years.
I returned to the world of CC in the beginning 2011, after discovering CCLP3 was released. I downloaded it and began to play the set and I was amazed with the levels and their designs. Though at the time I never played CCLP2, I did watch most the AVI solutions to the levels. I was surprised how there weren't any invalid tiles in any of the levels. To me, it looked like the return of the Lynx ruleset was a major thing in designing levels, so I began my research on it; reading every detail on the differences from the MS ruleset I was so used to. After several weeks of learning everything on Lynx and thinking of so many level ideas at once after playing CCLP3, that is when I decided to make my own Lynx compatible level set - JoshL2 began in production that spring.
After several months of editing and finalizing, as well as with the help of Andrew Bennett for testplaying every level, JoshL2 was finally complete in the spring of 2012. 149 new levels was the count for this set, and every single one of them was compatible in Lynx. I was so proud with the result. But the fun of level making wasn't over for me...shortly after JoshL2 was finished is when I started on another new set of levels but mainly focused on the more difficult side, known as JoshL3.
Idea after idea, concept after concept....I decided to finish JoshL3 at 80 levels total, being that it was focused on the difficulty. After this is where I stopped my level designing career, or at least put it on hold for a while. Looking through all my sets I created, I noticed my old JoshL.dat set was still full of invalid tiles and such concepts that don't work in Lynx. That is when I overhauled the set and changed it around to be compatible in Lynx. Over 80 levels were removed entirely, thus JoshL1 was constructed at 120 levels. After this, I thought of probably the best idea for a new level set - a "best-of" level pack. Since I had 3 sets of levels, I took advantage of this and announced the construction of infamous - JCCLP.
I didn't want the whole pack to consist of levels from all 3 of the sets alone, I had to come up with brand new ones yet again to make it have a decent variety. I agreed on having a total of 65 brand new levels, and the remaining 84 would be from JoshL trilogy. This level pack took approximately a year to construct and finalize as it was at first for the upcoming CCLP1, but it was mainly focused as a "best-of" level set, only the best of the best levels of my creation were allowed to be in here. This is by far my best creation to this day and I am so proud of it.
Although I was short on level ideas after this, I wasn't completely drained out. Yet another level set was about to be created, which would be the next in the JoshL series, JoshL4. I officially ran out of ideas at 65 levels of this set, however, thanks to the idea J.B. Lewis gave me, I merged the 65 levels into JoshL3 to make it another 149 level set. JoshL4 unfortunately, ceased to exist from there on out.
There are rumors that I am making another set... but is it true? My factory is temporarily shut down on ideas, but maybe it will produce more ideas in the near future... should a JCCLP2 set be constructed remains to be seen. Only time will tell.....
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Stuff's a'Happening!! |
Posted by: M11k4 - 21-Mar-2013, 7:09 AM - Forum: Blog Station
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Hello fellow Jellos! No, wait I meant fellow Chipsters!
It's been quite busy here lately, hasn't it? There's news on the CCLP1 front. The competitions have kept the staff busy. The arcade has come and won the hearts of many. Tom has kept improving the awards system. The only thing missing seems to be a large volume of talking on the forums, but maybe that has moved to the chat and other such live places? At least we have some cool new blogs started!
Life is good for a modern chipster. At least for me it has been. I haven't had time to work on going back to improving my CC1 and CCLP2 scores, but maybe later this year. I still have a few CCLP3 levels to dust off too, but not going to touch those for some time. I've also thrown around the idea of making a Let's (re)Play CC1 in Lynx, where I post all of my own best routes, but not sure if I have the time to do that, or if anyone cares any longer. I've been happy to work on the time trials this year, and those have really kept me busy. It's an incredible amount of work to make those levels, post them, keep track of the entries, post the results, update the Chip Cup standings, and upload the best solutions to Youtube. But it's fun and totally worth it. Perhaps in the summer we'll take a small break from the TTs and focus on other things. And of couse while I've been doing that, others have prepared Treasure Hunts and Create Competitions, both of which are even more popular than the time trials (and not only because I can participate in those when I'm not working on them behind the scenes). I posted that CCLP2 lynx project package to show that something is still happening with that idea. And did I mention anything about the CC1 Lynx boards? That was a cool and long-awaited addition for the community, in my opinion. (Now we just need people to actually report their full scores!) I've sampled some custom sets too, and tried to write some feedback on them to the designers. Hopefully when CCLP1 voting comes along, I'll be able to vote on most of the levels just from past familiarity. Talking of which, I really should work on updating my own submissions. I was in such a hurry to get them all released for the cut-off deadline, and really need to work on some of them.
I thought I had much more to say than this, but I'm a bit tired and not try to squeeze out any more stuff out of my brain. And I have no clue if that's really the way the title for this post is supposed to be written. See you next time!
-Miika
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ArchieP1 |
Posted by: arcturus - 17-Mar-2013, 7:24 AM - Forum: Level Discussion
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Hello.
This is a levelset I made about one and a half years ago, for CCLP1. And since that, I've completely forgotten about that. Just about yesterday I randomly googled my name and found this website. Yes, I knew such website exist, but it was a long time ago and since then I am overloaded by campus activities. So, sorry for forgetting CC for those times.
It is strange to see that my levelset is mentioned several (not much) times. Some guy with the username flareon350 (I believe he is Josh Lee) even LPing my levelset. Wow, I never realised that this community is so lively.
From what I have learnt by reading posts in this site, it seems my intended lynx-compatible levelset is not, err, lynx-compatible. #104 and #146 are the levels that need to be fixed. So, I have updated both of them and reuploaded my levelset (version 1.5) to yahoo groups. I also updated #142 to prevent some busts. One major thing that still causing trouble is the length of the hints of some levels. I don't know what is the threshold for this value, hence I can't fix it for now. Any help would be appreciated.
Well, that's it. Thanks for remembering me (or my levelset, whatever). Any other critics or suggestion is very much appreciated.
Oh! Whenever you guys have problem related to my levelset, I can provide you the TWS file. I just don't know where to upload it.
Archie Pusaka
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My First CC1 Experiences: The Early Days |
Posted by: IceyLava108 - 16-Mar-2013, 1:43 AM - Forum: Blog Station
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With the addition of blogs on CCZone and all, I thought this would be a good way to discuss my first experiences with CC, CC1 in particular, since I did not have much knowledge of the different extensions, the level editors, or any of that complex (well, for me as a five to seven year old, I'd say it would have been pretty complex.) stuff. I'll start, in this first entry, by talking about some of the earliest CC moments I ever had, the first ever computer video game I had ever played, and is still my favorite video game on PC to date. So let's go back to 2004.
My grandpa had an old computer, a Windows 98, that he didn't want anymore, so I asked my mother if we could keep it, and of course the response was yes. The entire BOWEP (Best of Windows Entertainment Pack, for those who haven't heard of it) had been installed on that '98, and I had fun playing all the different games, some of my favorites being SkiFree, Rodent's Revenge, and, of course, Chip's Challenge. The first time I ever played it, I figured out how to play pretty quickly, and sped through the first nine levels on my first day. I think after that was when I quit playing that day. I remember later that night I had a dream about a teeth monster in a factory-like building with thin walls try to eat me along with a pink ball somewhere. I'll remind you I don't really remember much of that dream, mainly because that was nearly eight or nine years ago. I spent five minutes admiring the first level of CC.. LESSON 1. I went on to complete the lesson levels and, either completed or gave up on Nuts and Bolts, the infamous first real level of the game. Without realizing it, at one point during that day, I had enabled Ignore Passwords with Ctrl+K (I think I used +K, not one of the other... two?). The next day, or, my second day of Chip's Challenge-ism, I figured out that all the levels had suddenly been unlocked! So I spent my time playing the ones that looked pretty cool, like Cityblock (you gotta admit, that's kinda colorful) Four Plex (my favorite CC1 level ever), and especially All Full.
I can't remember that much of the early days of my CC childhood, but from what I do remember I'll try to explain in best detail in the next entry of this blog, which I could probably write a series of novels on. Let's just say I loved Chip's Challenge as a five, six, and seven year old.
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