02-Mar-2012, 6:54 PM
Greetings, Chipsters!
After much deliberation and feedback from the community, the CCLP1 staff has elected to extend the CCLP1 submission deadline to June 30, 2012.
While we understand that the submission period has been only a fraction of the time the CCLP3 submission period was open, we have already received an incredible response to the CCLP1 call for submissions. According to the official CCLP1 page, there are 3,411 levels that are currently in the running. For comparison's sake, the CCLP3 site lists 5,716 levels in its submission pool, 2,230 of which were eligible for voting.
With increased awareness of Lynx compatibility since CCLP3's release, we are expecting the percentage of eligible levels to be even higher this time around, particularly considering that the staff playtesters will be working more closely with designers on their levels' potential compatibility issues following the submission deadline. The staff has also heard from designers who have already created some levels and will submit their level sets in the days to come. The pool of 3,411 will definitely grow even larger in the months ahead.
Please note that after the submission deadline, the staff will finish reviewing the submitted levels and contact designers about compatibility fixes - all at the same time. Once this correspondance has begun, all designers will be given an official deadline by which they can implement any suggested compatibility fixes. After this fix deadline passes, voting will begin.
If you are a designer and would like to begin working with a CCLP1 playtester on any potential compatibility issues in your levels while submissions are still open, you are certainly welcome to do so - simply send an e-mail to any of the four people listed on the CCLP1 site who are serving as playtesters.
Happy chipping, everyone!
After much deliberation and feedback from the community, the CCLP1 staff has elected to extend the CCLP1 submission deadline to June 30, 2012.
While we understand that the submission period has been only a fraction of the time the CCLP3 submission period was open, we have already received an incredible response to the CCLP1 call for submissions. According to the official CCLP1 page, there are 3,411 levels that are currently in the running. For comparison's sake, the CCLP3 site lists 5,716 levels in its submission pool, 2,230 of which were eligible for voting.
With increased awareness of Lynx compatibility since CCLP3's release, we are expecting the percentage of eligible levels to be even higher this time around, particularly considering that the staff playtesters will be working more closely with designers on their levels' potential compatibility issues following the submission deadline. The staff has also heard from designers who have already created some levels and will submit their level sets in the days to come. The pool of 3,411 will definitely grow even larger in the months ahead.
Please note that after the submission deadline, the staff will finish reviewing the submitted levels and contact designers about compatibility fixes - all at the same time. Once this correspondance has begun, all designers will be given an official deadline by which they can implement any suggested compatibility fixes. After this fix deadline passes, voting will begin.
If you are a designer and would like to begin working with a CCLP1 playtester on any potential compatibility issues in your levels while submissions are still open, you are certainly welcome to do so - simply send an e-mail to any of the four people listed on the CCLP1 site who are serving as playtesters.
Happy chipping, everyone!
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan