JCCLP
#21
Yeah those bonus levels in geodave4 sound hilarious to play lol.

Also 102 levels so far in JCCLP. Now working on Level 93! Would anyone care to test a few levels for me in Lynx? It would be greatly appreciated!
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
Reply
#22
Yep send em over.
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
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#23
E-mail sent! Report problems you encounter here. I already know of the one in the 3rd level, which I have fixed.
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
Reply
#24
Level 1 -- typically I get annoyed with STRANGE MAZE-style levels, but this is EXCELLENT. I especially like using the ff as a "road sign". In Lynx it's like a flashing hint.

Enough of the blobs released to get the red key. I'm pretty sure it will always work.
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
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#25
Level 2 - I almost wrote to say this wasn't possible because I lost the teeth on the third block, but then I realized what I missed. Haven't finished it yet (keep messing up), but no problems yet.
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
Reply
#26
Level 3 -- can't get past the right side tanks -- no matter how I step I step on the middle tank button three times, which makes it impossible to get blocks past it.
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
Reply
#27
Quote:Level 3 -- can't get past the right side tanks -- no matter how I step I step on the middle tank button three times, which makes it impossible to get blocks past it.


Alright I'll fix this. Also glad to see your liking the first 2 Wink
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
Reply
#28
Update: I decided to have 250 levels in JCCLP instead because I realized the greatness of my levels, and I think most of them deserve to be in the finalized version.
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
Reply
#29
I really hope this isn't an April Fools' joke. Slight smile
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#30
Quote:I really hope this isn't an April Fools' joke. Slight smile


D'aww now I feel horrible to say it is Slight frown but I am thinking of 2 special levels to add to JCCLP as levels 150 and 151, in which both of these levels would only be solvable in one ruleset.

Level 150 would only be solved in MS, unsolvable/unplayable in Lynx

Level 151 would only be solved in Lynx, unsolvable/impossible in MS.

Would this, as well as releasing JoshL4 along the side, make up for that? Slight smile
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
Reply


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