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  What did you want to be when you were little?
Posted by: BitBuster - 01-Mar-2012, 1:45 PM - Forum: General - Replies (42)

The cliche is that little boys want to be policemen or firemen, but I never wanted either of those occupations. I always wanted to do something "creative." I wanted to be an inventor, a songwriter, a writer (period)...stuff like that.

The sad thing is that, since I was eleven or so, I've had no such ambitions (at least ones that I take seriously). As long as I'm at a job that is significantly (or even marginally) better than living off of soup kitchens, checks from Uncle Sam, and the generosity of various religious groups, I'll be relatively happy.



Is it even realistic to try to get your dream job anymore (assuming that you have one)?

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  How to combine level sets easily?
Posted by: M11k4 - 01-Mar-2012, 1:44 PM - Forum: Programs and Editors - Replies (16)

What's the simplest way to choose levels from several sets and combine them into a new set?

I recall someone throwing the idea around that an editor could have thumbnails of the levels, so the levels could be dragged around to change the level order, or copying levels between sets, but I guess this never was implemented anywhere.

I guess there's no (public) tool for combining solutions from several tws files either?

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  A Gallery question
Posted by: M11k4 - 01-Mar-2012, 1:32 PM - Forum: Feedback - Replies (1)

So I uploaded two images to the Solutions folder, which apparently were approved pretty much as soon as I sent them. How can I edit the information I provided when I uploaded them? I was in a hurry and made spelling error on both their titles :-) If I can't do it myself, please add an "l" to the first one, and change the "n" into an "m" in the second.

And I thought I uploaded an other image earlier into the Other folder, but it still doesn't show up. Has it not been approved yet, and if so, could I see a notification somewhere that it is waiting to be approved? Or did I just mess up the upload?

Thanks in advance!

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  Blobnet in 422 (non-random route)
Posted by: M11k4 - 01-Mar-2012, 12:57 PM - Forum: Solution Maps - No Replies

If you're struggling for even a decent score in Chip's Challenge level #23, Blobnet, give this route a try. Played in odd step, with one move pauses at every circle, this path will almost never kill Chip and score 422. Now there is no reason to score less! The idea is based on the parity of the blobs' moves, so that every time you take a chip, the blobs don't move. To see the route in action check out http://www.youtube.com/watch?v=-N8L90Orxyw



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  Blobnet Theoretical Max - 444
Posted by: M11k4 - 01-Mar-2012, 12:57 PM - Forum: Solution Maps - No Replies

This is one of the 35 best possible routes that would score 444 in everyone's favorite Chip's Challenge level #23, Blobnet. However, it has been shown by computer search through all the possible random seeds, that this score is not in fact possible to achieve in the original game.



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  Waterfalls
Posted by: BitBuster - 29-Feb-2012, 5:44 PM - Forum: General - Replies (58)

Why are people so fascinated by them? I mean, it's really not that impressive when you think about it...water tumbles from a certain height, splashes down into a pool below...what's the allure? I can appreciate a waterfall as much as anybody, but they just seem sort of mundane when you stop to consider what they really are.

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  pb_volcano.dat
Posted by: PB_guy - 28-Feb-2012, 11:05 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


Created for the 'January Create Competition', it worked fine in Lynx mode, but the volcano didn't erupt under MS glitches. This update fixes the volcano interior to work properly.

Ian



What's New in Version 2
  • Volcano interior redesign and cloning button reassignments.



Attached Files
.dat   pb_volcano.dat (Size: 826 bytes / Downloads: 314)
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  Packaged Create Competition Levels
Posted by: Lessinath - 27-Feb-2012, 11:56 PM - Forum: Competitions - Replies (8)

This is the thread where we'll put the levels from the create competitions after they've been judged and the results released. These levels will be packaged as a small set, month to month.

It is worth noting the creators of these levels can use them.

Disclamer: If there's an mistake, bust, unsolvability or other form of error in one of these levels for any reason, don't yell at me for it - but we can probably find a way to let the creator fix them, because (if I recall) the creator still has ownership of the level.

January 2012
February 2012
March 2012
April 2012
September 2012
Halloween 2012
Christmas 2012
February 2013
March 2013
April 2013
January 2014

Valentine's 2014

February 2014

Future months will be added in chronological order.

Also note that the Goodie Bag has most of these levels in it.

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  Create competition January 2012 submission packaged levels release
Posted by: Lessinath - 27-Feb-2012, 11:55 PM - Forum: Competition Level Packs - No Replies

File category: Archived

Note: the levels this month are not in any particular order.



Attached Files
.ccl   Create competition January 2012 submission packaged levels.ccl (Size: 3.67 KB / Downloads: 318)
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  Skyrim (multiple image warning)
Posted by: Lessinath - 27-Feb-2012, 10:04 PM - Forum: General - Replies (5)

I know some of you were wondering about this game, so I'll put up a short little "here's what I think of this game" and a few images. This is abit incoherant because I'm sleepy.

First, some of the good.

The first really good thing you'll notice is the graphics are nice. No, really.

[Image: tzdlz.jpg]

[Image: ABclG.jpg]

The next thing you're going to notice is how huge the world is. You can't really describe it - but those images should give you some idea.

There are so many things to do you could spend 100+ hours playing the game without a single mod added and still not have completed everything. Intrestingly, most of this time would NOT be spent traveling as once you've found a location you can fast travel to it. Fast traveling is instant in real-time, but the in-game clock moves forwards based on how far you've traveled. You cannot fast travel in combat, so no slipping away after that dragon ambushes you!

I'll take this time to point out every part of a dragon is dangerous. It can bite you or shoot breath at you with its head, claw you with its wings, and smash you with its tail. Sometimes it can do all of these at the same time, because they have a neck like 10 feet long that can use to turn and bite you when you're standing next to its wing.

This dragon is almost dead, but he still scared the hell out of me when he came dropping down 20 feet away and blasted me with frost a minute before this.

[Image: CDFjR.jpg]

Unfortunately you're also going to notice a few problems.

There are a few pathfinding bugs with large creatures, like giants. Some of the scripted events are relatively clunky, and unless you mod in better character models you'll notice faces appear fairly blocky. There are some physics bugs, such as horses (under some conditions) being able to ride up near vertical slopes.

There are also a few quests that just plain don't work, or don't work all the time due to bugs - which can leave you scratching your head searching for a solution unless the problem is really obvious.

Some of these bugs are amusing, such as extra damage on a killing blow being converted to inertia. This has the notable effect of sending things flying pretty much into low orbit after a giant kills them. The effect cannot be adiquately described and must be seen, but there are youtube videos of it. This bug was intentionally left in, because it's just so damn funny.

(Trying to get an image of something half-way to low orbit with a giant aggroed on you is about as easy as catching an image of a lightning bolt, so an image of just a giant will have to suffice.)

[Image: PvFGH.jpg]

It is also worth pointing out that if you are playing as a stealth character your followers will often get in the way more often than not by running in and aggroing the room before you can do your thing.

Another thing of note in the game is the constantly changing weather. It really improves immersion, although it's quite a scare when a creature comes charging out of the fog at you.

[Image: AXdPh.jpg]

Not seen: Vigerous rotation in this patch of cloud.

It's also a bit of a problem when you get multiple monsters after you, if you play on the higher difficulty settings.

[Image: ozNpZ.jpg]

Not seen: Being eaten.



So, my thoughts?

Overall, I'd rate the game a 9.5/10. Even taking into account the bugs, it is still an amazing game. As a bonus, it has a lot of replay value.

If you like your game completely linear with the next step to take completely obvious, this game is most certainly not for you.

If you like for your game to allow you to pretty much do whatever you want, this game is for you.

If you have something against dragons, magic, elves, or any of that standard fantasy stuff this game is also not for you because they are very prominant in the game.

If you want a game where you can expect to never die and beat every encounter on your first try, you can just turn this game to the "novice" difficulty setting, although giants can still send you into low orbit if you're not careful.

Also, there is a mod that adds the space core from Portal 2 into this game.

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