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  Sample of Lessinath's second set of CCLP1 submissions.
Posted by: Lessinath - 03-Mar-2012, 12:05 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


I almost typed "CCLP2". Lol.

Please tell me what you think of these five levels.



Attached Files
.ccl   Lessinath_CCLP1_levels_2_sample.ccl (Size: 3.48 KB / Downloads: 267)
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  My second set of CCLP1 submissions
Posted by: Lessinath - 02-Mar-2012, 11:56 PM - Forum: Under Construction - Replies (12)

Updated:

I added all 25 levels here now.

http://cczone.invisi...p1-submissions/

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  CCLP1 Deadline has been extended!
Posted by: geodave - 02-Mar-2012, 6:54 PM - Forum: Announcements - Replies (64)

Greetings, Chipsters!

After much deliberation and feedback from the community, the CCLP1 staff has elected to extend the CCLP1 submission deadline to June 30, 2012.

While we understand that the submission period has been only a fraction of the time the CCLP3 submission period was open, we have already received an incredible response to the CCLP1 call for submissions. According to the official CCLP1 page, there are 3,411 levels that are currently in the running. For comparison's sake, the CCLP3 site lists 5,716 levels in its submission pool, 2,230 of which were eligible for voting.

With increased awareness of Lynx compatibility since CCLP3's release, we are expecting the percentage of eligible levels to be even higher this time around, particularly considering that the staff playtesters will be working more closely with designers on their levels' potential compatibility issues following the submission deadline. The staff has also heard from designers who have already created some levels and will submit their level sets in the days to come. The pool of 3,411 will definitely grow even larger in the months ahead.

Please note that after the submission deadline, the staff will finish reviewing the submitted levels and contact designers about compatibility fixes - all at the same time. Once this correspondance has begun, all designers will be given an official deadline by which they can implement any suggested compatibility fixes. After this fix deadline passes, voting will begin.

If you are a designer and would like to begin working with a CCLP1 playtester on any potential compatibility issues in your levels while submissions are still open, you are certainly welcome to do so - simply send an e-mail to any of the four people listed on the CCLP1 site who are serving as playtesters.

Happy chipping, everyone!

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  The downside of spring in the central US.
Posted by: Lessinath - 01-Mar-2012, 7:57 PM - Forum: General - Replies (17)

It's not even really spring yet. Sigh.

So in case your head has been inside of a box or outside of North America the last 48 hours, there has been some major severe weather (and the link is just one example). But it gets better.

Friday is supposed to have MORE severe weather, and the synoptic setup is indicating it may be much, much worse than 2/28 + 2/29. So this may end up being the second fourth large tornado outbreak of the year and it's only the beginning of march. Fun, isn't it?

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  March 2012 Create Competition
Posted by: rockdet - 01-Mar-2012, 3:37 PM - Forum: Competitions - Replies (72)

Create

Competition March 2012

The really important things:



- This level must be solvable in both MS and Lynx, but Pedantic compatability is not required.



- Email this level to Rockdet at rocket_rg (at) msn.com *

Be sure to specify who you are and what competition this level is for.

(*note: This isn't a direct email link to make it harder for spam bots scanning the web to grab my email address.)



-For this month's competition, you need to design a 9x9 level.



-Bonus points will be allowed if you place the 4 elements into it.



A few important notes:



- First, these are not rules, that would be too restrictive. They are useful notes and advice for what we're looking for.



- Second and most importantly, design something fun.





These levels will be due by 0:00 GMT April 1, 2012. If you're not sure what time that is by you, submit it a day early (or earlier!) to be safe.



Submission requirements:



Email to rocket_rg (at) msn.com



You must list your username and the competition that your submission is for in the title. Keep it short and simple, something like:



""From Lessinath - Create Submission.""

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  Stupid idioms
Posted by: BitBuster - 01-Mar-2012, 3:19 PM - Forum: General - Replies (12)

I'm generally pretty forgiving when it comes to language. I love to read and write. I love words. But there are two things about language that I will not accept. I am more infuriated than I am amused by puns (that's a thread for another time), and I despise idioms.

Here's the thing about idioms: the semi-bad ones become crappy cliches. The truly bad ones are, well, truly bad. They don't become cliches, but they still exist, in a sense, to haunt.

There are no other levels of idioms. There's "semi-bad," and there's "bad." Kind of like Stanley Kubrick movies. But I digress.



The idiom I'm most hostile to at this particular moment is "I like the cut of your jib" (and all its varients). I hate it. I've read the historical origins of it, and that just made me hate it even more. It sounds horrible to begin with, and when you start comparing people's opinions to the sails of a ship, it descends into outright lunacy.

How the !@#$ did someone even come up with that? It's completely non-sensical! It's preposterous!



So, anyway...I hate idioms.

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  The Sedna Suite Part I: Diving into Space
Posted by: rockdet - 01-Mar-2012, 2:50 PM - Forum: Level Pack Previews - Replies (2)

Preview from my 2nd levelset Rock-Beta



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  Klausswergner
Posted by: rockdet - 01-Mar-2012, 2:50 PM - Forum: Level Pack Previews - No Replies

Preview of my 2nd levelset Rock-Beta.



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  What did you want to be when you were little?
Posted by: BitBuster - 01-Mar-2012, 1:45 PM - Forum: General - Replies (42)

The cliche is that little boys want to be policemen or firemen, but I never wanted either of those occupations. I always wanted to do something "creative." I wanted to be an inventor, a songwriter, a writer (period)...stuff like that.

The sad thing is that, since I was eleven or so, I've had no such ambitions (at least ones that I take seriously). As long as I'm at a job that is significantly (or even marginally) better than living off of soup kitchens, checks from Uncle Sam, and the generosity of various religious groups, I'll be relatively happy.



Is it even realistic to try to get your dream job anymore (assuming that you have one)?

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  How to combine level sets easily?
Posted by: M11k4 - 01-Mar-2012, 1:44 PM - Forum: Programs and Editors - Replies (16)

What's the simplest way to choose levels from several sets and combine them into a new set?

I recall someone throwing the idea around that an editor could have thumbnails of the levels, so the levels could be dragged around to change the level order, or copying levels between sets, but I guess this never was implemented anywhere.

I guess there's no (public) tool for combining solutions from several tws files either?

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