Okay, so this set's technically been released already....but it is still under construction, and I've just added a beta version here in the downloads section. The new version is up to 20 levels, and due to laziness/lack of ideas/realization that without a good idea I probably couldn't create levels on par with others, the only "new" levels since the last version from pie guy's site are actually slightly modified versions of levels from my other sets... I'm not ruling out the possibility that some actual new levels might show up here eventually, but we'll see if inspiration strikes...
Any thoughts on the levels included here? I'm particularly debating on removing levels #11 and #18 - #11 due to the number of other toggle levels in this set, #18 due to the overuse of blocks "bouncing back"... I'm also considering changing the number of teeth in level #20 to make the ending easier...
This set started as my levels for CCLP1 consideration, although it ended up basically becoming a "best-of" set (with most of the levels taken from MikeL2/MikeL2-fix and MikeLrejects), and quite a few of the levels would definitely not work for CCLP1... I tried to arrange the levels in order from simplest to most difficult.
There are 85 levels total; all but 5 of them are compatible with MS and Lynx, and many are pedantic Lynx compatible (any level not solvable in Lynx and/or pedantic Lynx has been made not playable in that ruleset as well, so they can easily be determined and skipped over).
Many of the levels come from MikeL2/MikeL2-fix or MikeLrejects; 20 are original to this set (or were in the now-scrapped MikeL4). Many have had some modifications to make them pedantic Lynx compatible (if possible), easier (such as by removal of some monsters), more fair (such as by removing guesswork or making it easier to figure out), and sometimes just to make them look better...
This set is mainly geared towards newer players (although some are admittedly probably way too difficult for that demographic...) and people who haven't played any of my other sets; I don't really expect people that have already seriously played MikeL2 or MikeLrejects to play through all the levels in this one, since about 3/4 of the levels would be repeats.
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Level
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Level Taken From
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Solvable In
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Ok guys, sometime me and Craig will attempt to change the colour of the skin from the default blue. What colours do you think would work well on CC Zone? You don't need to worry about icons yet, that's easily sorted, just the font, skin, and background colours. Thanks!
What do you think of having long levels (Levels over 5 minutes long) in CCLP1? I think it's ok to have a few, since the original Chip's Challenge had about 10 of them. Is it better to be a big puzzle or a level which has lots of puzzles, is long, and can be messed up really easily? What's your opinion on this?
Which is the best? I like all 3 consoles but I think the Xbox 360 is the best for multiplayer, while the Wii is the most innovative of the 3. The PS3 is in the middle but the one I play on the least. Nothing can beat the PC so I didn't put that in the poll for obvious reasons.
Who else has played this awesome game? I have the PC and Xbox 360 version and it was really addictive. Platforming is my favourite genre and I found the game to be not too hard, but not too easy. I hope they make a sequel for this game!