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  Mario Kart
Posted by: AdrenalinDragon - 02-Jan-2012, 11:58 AM - Forum: General - Replies (5)

Who loves the Mario Kart games? I think the new one on the 3DS is good, but is actually a downgrade from the one on the DS. The Wii one is good online, but very frustrating on single player. Double Dash on GC was the last really good one in my opinion, but nothing will top the enjoyment of Mario Kart 64. Your thoughts?

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  tensorpudding-1
Posted by: tensorpudding - 02-Jan-2012, 11:35 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

Final version of tensorpudding-1, a set of 50 levels for MS and Lynx.


What's New in Version 2
  • Updated levels with changes from tensorpudding-cclp1. Should make some levels easier.



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.zip   tensorpudding-1.zip (Size: 14.11 KB / Downloads: 503)
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  Sequel levels?
Posted by: AdrenalinDragon - 02-Jan-2012, 11:24 AM - Forum: CCLP Discussions - Replies (16)

What do you guys think of having levels that are sequels from the original Chip's Challenge? We could have Icehouse II, Cityblock II, Special II, Mix Up II, Trust Me II, Victim II, Block Buster III, and Icedeath II. I think it could be a nice nod to the original, since CCLP1 chronologically happens just after the original, right?

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  How many fingers do you have?
Posted by: M11k4 - 02-Jan-2012, 10:44 AM - Forum: Poll Station - Replies (16)

I was born with two sets of five, and have managed not to misplace any so far. Haven't gotten around to growing new ones yet.

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  Shattered Glass.CCL is available now.
Posted by: Lessinath - 02-Jan-2012, 4:52 AM - Forum: Level Discussion - Replies (14)

Shattered Glass.CCL is available in the download section of this website now.

This set contains 18 levels.

I included in the discription a short summary of each level.

Most of the levels are intended to be 1 to 3 star difficulty, but there is an upper- 4, possibly 5 star puzzle in there too.

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  Shattered Glass
Posted by: Lessinath - 02-Jan-2012, 4:49 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


This is a short 18 level set containing a number of levels, all extensively playtested and solvable in MS but not all are solvable in Lynx.

Level 1 - Broken Portal

A mixed level with a lot of dodgeing, this level requires you to "fix" a portal with a blue button.

85 chips, 500 seconds.

Level 2 - It's coming!

This title is refering to a LOT of gliders, and it is also a movie referance. This is a chip gathering level, and the only pure chip gathering level of the set.

321 chips, 350 seconds, but you can't live anywhere near that long anyways.

Level 3 - Alien Ship

Chip is trapped in an alien ship! Help him escape! This level is a puzzle level, where (if solved correctly) there is little dodging. The centerpiece of the level is a room where you must redirect gliders with blocks to gain chips.

42 chips, 900 seconds.

Level 4 - Preview

A puzzle and teeth directing level. "Window shopping" is extremely useful here.

7 chips, 500 seconds.

Level 5 - Tank Gauntlet

A pure melee level. Don't get squashed.

No chips, 90 seconds (but solvable in 8).

Level 6 - Twist

An unusual device blocks access between rooms until you can open doors. Other than that twist, there isn't much special about this level.

25 chips, 500 seconds.

Level 7 - Mind Lock

A short lock and key puzzle.

2 chips, 60 seconds.

Level 8 - Deflection

A complex monster directing puzzle consisting of multiple independant rooms. This is a difficult level.

1 chip, no time limit.

Level 9 - The Elements

A dodging puzzle with a dash of block pushing.

No chips, no time limit.

Level 10 - Mountain Cavern

An intresting puzzle where the goal is to get a flippers to access the exit. You may have to explore most of the level to find an unprotected pair.

30 chips, 500 seconds.

Level 11 - Maze of Death

There actually isn't very much "maze" to this level, which consists of many parts that would take me far too long to describe.

27 chips, no time limit.

Level 12 - Switchgears

A personal favorite of mine, this level tests your mind in many ways.

No chips, 500 seconds.

Level 13 - Block Hall

A short and sweet block dodging level.

100 chips, 100 seconds.

Level 14 - Twister

Fortunately, there are no tornadoes in this level. Instead, you must gather chips on a twisting and winding path. If done correctly, this path is unbroken.

456 chips, 200 seconds.

Level 15 - Microwave Popcorn

This is a puzzle level with a bit of dodging at the begining.

25 chips, 999 seconds.

Level 16 - There's a bug in here.

Another personal favorite of mine, this level consists of a great number of "micro puzzles", each of which takes only a few seconds to solve and they all interact with each other.

28 chips, 500 seconds.

Level 17 - Yeti

A puzzle level with some block dodging.

60 chips, 600 seconds.

Level 18 - Falling

This level is not lynx compatable due to invalid tiles. Other than that, it is a relatively short and simple puzzle level.

No chips, 400 seconds.



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.ccl   Shattered_Glass.ccl (Size: 16.17 KB / Downloads: 553)
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  Favourite Monster?
Posted by: AdrenalinDragon - 01-Jan-2012, 11:55 PM - Forum: General Discussion - Replies (67)

What is your favourite monster in Chip's Challenge?

For me, it's a tie between the Pink Ball and the Teeth, because they are so predictable and most interesting to use in levels.

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  MikeL3
Posted by: pillowpc2001 - 01-Jan-2012, 11:31 PM - Forum: Level Discussion - Replies (20)

Okay, so this set's technically been released already....but it is still under construction, and I've just added a beta version here in the downloads section. The new version is up to 20 levels, and due to laziness/lack of ideas/realization that without a good idea I probably couldn't create levels on par with others, the only "new" levels since the last version from pie guy's site are actually slightly modified versions of levels from my other sets... Smiley I'm not ruling out the possibility that some actual new levels might show up here eventually, but we'll see if inspiration strikes...

Any thoughts on the levels included here? I'm particularly debating on removing levels #11 and #18 - #11 due to the number of other toggle levels in this set, #18 due to the overuse of blocks "bouncing back"... I'm also considering changing the number of teeth in level #20 to make the ending easier...

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  MikeL3
Posted by: pillowpc2001 - 01-Jan-2012, 11:17 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

This set started as my levels for CCLP1 consideration, although it ended up basically becoming a "best-of" set (with most of the levels taken from MikeL2/MikeL2-fix and MikeLrejects), and quite a few of the levels would definitely not work for CCLP1... I tried to arrange the levels in order from simplest to most difficult.

There are 85 levels total; all but 5 of them are compatible with MS and Lynx, and many are pedantic Lynx compatible (any level not solvable in Lynx and/or pedantic Lynx has been made not playable in that ruleset as well, so they can easily be determined and skipped over).

Many of the levels come from MikeL2/MikeL2-fix or MikeLrejects; 20 are original to this set (or were in the now-scrapped MikeL4). Many have had some modifications to make them pedantic Lynx compatible (if possible), easier (such as by removal of some monsters), more fair (such as by removing guesswork or making it easier to figure out), and sometimes just to make them look better...

This set is mainly geared towards newer players (although some are admittedly probably way too difficult for that demographic...) and people who haven't played any of my other sets; I don't really expect people that have already seriously played MikeL2 or MikeLrejects to play through all the levels in this one, since about 3/4 of the levels would be repeats.

<th rowspan="2">
Level
</th>
<th rowspan="2">
Level Taken From
</th>
<th colspan="3">
Solvable In
</th>

<th>
MS
</th>
<th>
TW Lynx
</th>
<th>
Pedantic Lynx
</th>


1. Chips and Blocks


MikeL4 #1


Yes


Yes


Yes

2. Walls


MikeL4 #2


Yes


Yes


Yes

3. Collectibles


MikeL4 #3


Yes


Yes


Yes

4. Buttons


MikeL4 #4


Yes


Yes


Yes

5. Teleports and More Monsters


MikeL4 #5


Yes


Yes


Yes

6. Blocks Again?


MikeL4 #6


Yes


Yes


Yes

7. The First Mission


MikeL4 #8


Yes


Yes


Yes

8. Repetitive Wandering


MikeL4 #9


Yes


Yes


Yes

9. Pickup


MikeL4 #10


Yes


Yes


Yes

10. Order of Operations


MikeL2 #95


Yes


Yes


Yes

11. Ice Chips


MikeL4 #12


Yes


Yes


Yes

12. Get Past the Tank


MikeL2 #97


Yes


Yes


Yes

13. Traveler


MikeL2 #40


Yes


Yes


Yes

14. Miss the Exit


MikeL2 #22


Yes


Yes


Yes

15. Ball Block


MikeL2 #25


Yes


Yes


Yes

16. Backtrack


MikeL2 #139


Yes


Yes


Yes

17. Get Past the Tanks


MikeL4 #14 (based on MikeL2 #97)


Yes


Yes


Yes

18. Guarded Hallways


MikeL2 #142


Yes


Yes


Yes

19. Telementation


MikeL2 #149


Yes


Yes


Yes

20. Back to Basics


MikeL4 #7


Yes


Yes


Yes

21. Going for Bold


MikeL2 #199


Yes


Yes


Yes

22. Skelzink


MikeL4 #20


Yes


Yes


Yes

23. Boot Madness


MikeL2 #170


Yes


Yes


Yes

24. Stadium Seating


MikeL4 #21


Yes


Yes


Yes

25. Who Let the Bugs Out


MikeL4 #11


Yes


Yes


Yes

26. Still Wandering


MikeL2 #197


Yes


Yes


Yes

27. Careful Pushing


MikeL2 #1


Yes


Yes


Yes

28. Bummer


MikeL2 #123


Yes


Yes


Yes

29. Teleporting Madness I


MikeL2 #162


Yes


Yes


Yes

30. Careful Stepping


MikeLrejects #178


Yes


No


No

31. Button Pressing I


MikeL2 #11


Yes


Yes


No

32. Open House


MikeL2 #171


Yes


Yes


Yes

33. Careful Skating


MikeL4 #17


Yes


Yes


Yes

34. Toggle Tactics


MikeL2 #153


Yes


Yes


Yes

35. Tank Controlling


MikeL2 #58


Yes


Yes


Yes

36. Yard Sale


MikeL2 #61


Yes


Yes


Yes

37. Playhouse II


MikeL2 #182


Yes


Yes


Yes

38. Unsolvable?


MikeL2 #141


Yes


Yes


Yes

39. Block Town


MikeL2 #116


Yes


Yes


Yes

40. Hidden Ice


MikeL2 #109


Yes


No


No

41. One Block


MikeL2 #193


Yes


Yes


No

42. Button Pressing II


MikeL2 #65


Yes


Yes


Yes

43. Bunch of Squares


MikeL2 #190


Yes


Yes


Yes

44. Path Master


MikeL2 #151


Yes


Yes


Yes

45. Delivery


MikeL2 #148


Yes


Yes


Yes

46. Loose Teeth


MikeLrejects #342


Yes


Yes


Yes

47. Quadmaze


MikeLrejects #301


Yes


Yes


Yes

48. Block Arranging I


MikeL2 #166


Yes


Yes


Yes

49. So Much Stuff!


MikeL2 #118


Yes


Yes


No

50. Hint


MikeL2 #26


Yes


Yes


No

51. Callback


MikeL4 #13


Yes


Yes


Yes

52. Random House


MikeLrejects #329


Yes


Yes


Yes

53. Free the Monsters


MikeL2 #188


Yes


Yes


Yes

54. Element Mix


MikeL2 #163


Yes


Yes


Yes

55. Still Unsolvable?


MikeL2 #144


Yes


Yes


Yes

56. Angry Chips


MikeL4 #22


Yes


Yes


No

57. Teleporting Madness II


MikeL2 #161


Yes


Yes


No

58. Freeze Frame


MikeL2 #155


Yes


Yes


Yes

59. Flappy Chip


MikeL4 #23


Yes


Yes


Yes

60. Always a Way Out


MikeL2 #132


Yes


Yes


Yes

61. Tank Race


MikeL2 #198


Yes


Yes


Yes

62. 12 Room Level


MikeL2 #137


Yes


Yes


No

63. Block Arranging II


MikeL2 #187


Yes


No


No

64. Time for a Swim


MikeL4 #24


Yes


Yes


Yes

65. Skill Tester


MikeL2 #104


Yes


Yes


No

66. Rush Hour


MikeL2 #177


Yes


Yes


No

67. Go Back to Start


MikeL2 #196


Yes


Yes


No

68. Creativity, Imagination, and Practice


MikeL2 #127


Yes


Yes


No

69. Monsterflow


MikeL4 #18


Yes


Yes


Yes

70. Piece by Piece


MikeL2 #164


Yes


Yes


Yes

71. Moving Right Along


MikeL4 #19


Yes


Yes


Yes

72. Block Arranging III


MikeL2 #195


Yes


Yes


Yes

73. No Going Back


MikeL2 #192


Yes


Yes


Yes

74. Bug Arranging I


MikeL2 #194


Yes


Yes


No

75. Avoidance


MikeL4 #25


Yes


Yes


Yes

76. Total Disaster


MikeL2 #154


Yes


Yes


Yes

77. Cellblock


MikeL2 #173


Yes


Yes


No

78. Green Rooms


MikeL2 #189


Yes


Yes


Yes

79. Flooded Oorto Geld


MikeL2 #186


Yes


Yes


Yes

80. Skelzink Overloaded


MikeL4 #26


Yes


Yes


Yes

81. Thrown for a Loop


MikeL4 #27


Yes


Yes


Yes

82. MS or Lynx?


MikeL2 #200


Yes


Yes


Yes

83. Quintuple Point


MikeL2 #185


Yes


Yes


Yes

84. Daunting Tasks


MikeLrejects #341


Yes


No


No

85. Bug Arranging II


MikeL2 #199


Yes


No


No

86. Teleporting Madness III


MikeL2 #181


Yes


Yes


Yes

Confirmed solvable? Yes


What's New in Version 1/22/17
  • Inserted new level #81 (Thrown for a Loop), bringing the total to 86 levels.



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.dat   MikeL3.dat (Size: 58.88 KB / Downloads: 816)
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  Colour of board
Posted by: AdrenalinDragon - 01-Jan-2012, 11:09 PM - Forum: Feedback - Replies (22)

Ok guys, sometime me and Craig will attempt to change the colour of the skin from the default blue. What colours do you think would work well on CC Zone? You don't need to worry about icons yet, that's easily sorted, just the font, skin, and background colours. Thanks!

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