Who loves the Mario Kart games? I think the new one on the 3DS is good, but is actually a downgrade from the one on the DS. The Wii one is good online, but very frustrating on single player. Double Dash on GC was the last really good one in my opinion, but nothing will top the enjoyment of Mario Kart 64. Your thoughts?
What do you guys think of having levels that are sequels from the original Chip's Challenge? We could have Icehouse II, Cityblock II, Special II, Mix Up II, Trust Me II, Victim II, Block Buster III, and Icedeath II. I think it could be a nice nod to the original, since CCLP1 chronologically happens just after the original, right?
This is a short 18 level set containing a number of levels, all extensively playtested and solvable in MS but not all are solvable in Lynx.
Level 1 - Broken Portal
A mixed level with a lot of dodgeing, this level requires you to "fix" a portal with a blue button.
85 chips, 500 seconds.
Level 2 - It's coming!
This title is refering to a LOT of gliders, and it is also a movie referance. This is a chip gathering level, and the only pure chip gathering level of the set.
321 chips, 350 seconds, but you can't live anywhere near that long anyways.
Level 3 - Alien Ship
Chip is trapped in an alien ship! Help him escape! This level is a puzzle level, where (if solved correctly) there is little dodging. The centerpiece of the level is a room where you must redirect gliders with blocks to gain chips.
42 chips, 900 seconds.
Level 4 - Preview
A puzzle and teeth directing level. "Window shopping" is extremely useful here.
7 chips, 500 seconds.
Level 5 - Tank Gauntlet
A pure melee level. Don't get squashed.
No chips, 90 seconds (but solvable in 8).
Level 6 - Twist
An unusual device blocks access between rooms until you can open doors. Other than that twist, there isn't much special about this level.
25 chips, 500 seconds.
Level 7 - Mind Lock
A short lock and key puzzle.
2 chips, 60 seconds.
Level 8 - Deflection
A complex monster directing puzzle consisting of multiple independant rooms. This is a difficult level.
1 chip, no time limit.
Level 9 - The Elements
A dodging puzzle with a dash of block pushing.
No chips, no time limit.
Level 10 - Mountain Cavern
An intresting puzzle where the goal is to get a flippers to access the exit. You may have to explore most of the level to find an unprotected pair.
30 chips, 500 seconds.
Level 11 - Maze of Death
There actually isn't very much "maze" to this level, which consists of many parts that would take me far too long to describe.
27 chips, no time limit.
Level 12 - Switchgears
A personal favorite of mine, this level tests your mind in many ways.
No chips, 500 seconds.
Level 13 - Block Hall
A short and sweet block dodging level.
100 chips, 100 seconds.
Level 14 - Twister
Fortunately, there are no tornadoes in this level. Instead, you must gather chips on a twisting and winding path. If done correctly, this path is unbroken.
456 chips, 200 seconds.
Level 15 - Microwave Popcorn
This is a puzzle level with a bit of dodging at the begining.
25 chips, 999 seconds.
Level 16 - There's a bug in here.
Another personal favorite of mine, this level consists of a great number of "micro puzzles", each of which takes only a few seconds to solve and they all interact with each other.
28 chips, 500 seconds.
Level 17 - Yeti
A puzzle level with some block dodging.
60 chips, 600 seconds.
Level 18 - Falling
This level is not lynx compatable due to invalid tiles. Other than that, it is a relatively short and simple puzzle level.
Okay, so this set's technically been released already....but it is still under construction, and I've just added a beta version here in the downloads section. The new version is up to 20 levels, and due to laziness/lack of ideas/realization that without a good idea I probably couldn't create levels on par with others, the only "new" levels since the last version from pie guy's site are actually slightly modified versions of levels from my other sets... I'm not ruling out the possibility that some actual new levels might show up here eventually, but we'll see if inspiration strikes...
Any thoughts on the levels included here? I'm particularly debating on removing levels #11 and #18 - #11 due to the number of other toggle levels in this set, #18 due to the overuse of blocks "bouncing back"... I'm also considering changing the number of teeth in level #20 to make the ending easier...
This set started as my levels for CCLP1 consideration, although it ended up basically becoming a "best-of" set (with most of the levels taken from MikeL2/MikeL2-fix and MikeLrejects), and quite a few of the levels would definitely not work for CCLP1... I tried to arrange the levels in order from simplest to most difficult.
There are 85 levels total; all but 5 of them are compatible with MS and Lynx, and many are pedantic Lynx compatible (any level not solvable in Lynx and/or pedantic Lynx has been made not playable in that ruleset as well, so they can easily be determined and skipped over).
Many of the levels come from MikeL2/MikeL2-fix or MikeLrejects; 20 are original to this set (or were in the now-scrapped MikeL4). Many have had some modifications to make them pedantic Lynx compatible (if possible), easier (such as by removal of some monsters), more fair (such as by removing guesswork or making it easier to figure out), and sometimes just to make them look better...
This set is mainly geared towards newer players (although some are admittedly probably way too difficult for that demographic...) and people who haven't played any of my other sets; I don't really expect people that have already seriously played MikeL2 or MikeLrejects to play through all the levels in this one, since about 3/4 of the levels would be repeats.
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Level
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Level Taken From
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Solvable In
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Ok guys, sometime me and Craig will attempt to change the colour of the skin from the default blue. What colours do you think would work well on CC Zone? You don't need to worry about icons yet, that's easily sorted, just the font, skin, and background colours. Thanks!