Welcome, Guest
You have to register before you can post on our site.

Email:
  

Password
  





Latest Threads
Dave's score
Forum: View forum
Last Post: geodave
06-Jun-2025, 3:04 PM
» Replies: 91
» Views: 70,908
J.B.'s Official Set Score...
Forum: View forum
Last Post: jblewis
23-May-2025, 2:45 PM
» Replies: 356
» Views: 288,367
June 2025 Create Competit...
Forum: View forum
Last Post: quiznos00
23-May-2025, 12:27 AM
» Replies: 0
» Views: 370
chipster1059's scores
Forum: View forum
Last Post: chipster1059
22-May-2025, 6:48 PM
» Replies: 242
» Views: 178,041
Feburary 2025 Create Comp...
Forum: View forum
Last Post: chipster1059
22-May-2025, 6:48 PM
» Replies: 2
» Views: 929
Bowman's Official Set Sco...
Forum: View forum
Last Post: Bowman
21-May-2025, 1:49 PM
» Replies: 14
» Views: 12,231
James' official scores
Forum: View forum
Last Post: James
09-May-2025, 5:05 PM
» Replies: 125
» Views: 121,202
Sharpeye468's Scores
Forum: View forum
Last Post: Sharpeye
09-May-2025, 5:03 PM
» Replies: 123
» Views: 111,957
Pieguy's scores
Forum: View forum
Last Post: pieguy
24-Apr-2025, 12:15 PM
» Replies: 104
» Views: 68,559
Flareon2
Forum: View forum
Last Post: Flareon350
14-Apr-2025, 12:15 AM
» Replies: 6
» Views: 7,533

Search Forums

(Advanced Search)

 
  Competition Rules
Posted by: AdrenalinDragon - 03-Jan-2012, 10:46 AM - Forum: Competitions - Replies (2)

Ok guys, here are the competition rules for both creating and performing each one:

Create

- Must be stated if it has to be done in MS or LYNX (Can be both)

- Your level should be sent to one of the Competition staff.

- If you are creating one, have between 2-5 level requirements.

- Explain if a specific tile(s) required to the members.

- A time limit can be added but is optional.

- A specific number of chips required (Can be 0)

- A theme of the level may be stated but not always.

- The level can be one that's already made if allowed.

Time Trial

- Must be stated if it has to be done in MS or LYNX (Can't be both)

- Your AVI or TWS recording should be sent to one of the Competition staff.

- More than 1 level can be done (A maximum of 2 in one competition)

- The winner will be decided on the best time overall on one or two combined levels.

- The overall leaderboard will go by this rule: 1st place adds 3 points, 2nd place adds 2 points, 3rd place adds 1 point.

Treasure Hunter

- Must be stated if it has to be done in MS or LYNX (Can't be both)

- Your AVI or TWS recording should be sent to one of the Competition staff.

- This focuses on item collecting.

- It's not necessarily the fastest time that wins

- Collecting specific items give your points.

- Thieves and using keys do not subtract your points.

- A global leaderboard will be used to judge the final winner.

- The points are:

Chip - 1 point

Green Key - 3 points

Red Key - 3 points

Yellow Key - 3 points

Blue Key - 5 points



Fire Boots - 10 points

Suction Boots - 10 points

Ice Skates - 10 points

Flippers - 10 points



Completion Bonus - 20 points (+1 point for every 10 seconds left on the clock)

Print this item

  New Staff Members - January 2012
Posted by: AdrenalinDragon - 03-Jan-2012, 10:10 AM - Forum: Announcements - Replies (6)

Hello everyone, I am here to announce the first group of staff members joining CC Zone's community. They are:

Moderators: jblewis, Hornlitz

Competition: Rockdet, Lessinath

Welcome to the team!

Thanks everyone, and remember, there's always another chance!

Print this item

  BigOto Returns (Levelset)
Posted by: BigOto2 - 02-Jan-2012, 10:53 PM - Forum: Level Discussion - Replies (49)

BigOto Returns
by Trevor Hedges (aka BigOto2)


has been officially released as of January 2nd, 2011! Please consider these levels for CCLP1 and CCLP4 (which is still a looong way off of course).


Download this set here:


BigOto Returns 1.2

Category: Level Sets

This set was last updated on
December 7th, 2012.


To play this level set, simply download Tile World and then merge the folders in this download with it's folders. It will then show up at the main menu. I have mainly tested the set in Lynx but if I am suspicious that a certain part may not be MS compatible I test it there too; thus I am almost sure that every level is compatible in both rulesets. CCLP1 staff please confirm that all levels are solvable in both rulesets, and I will apply the appropriate fixes when needed.


The levels start out easy with simple lesson concepts (some of which are admittedly stupid), and gets much harder as the levels get higher. There are 100 levels in total, but at some point I may expand to 149. Some levels were originally in my older set PB Gourami Levelsets (PBGA.dat) and have been modified to work in Lynx, while others are completely new and have never been seen before.


If you have any questions, concerns, or fixes that you want me to make, please post below!


Some screenshots:


[Image: 400949_229741143768118_100001967035237_5...6618_n.jpg][Image: 387420_229741113768121_100001967035237_5...1757_n.jpg]

[Image: 406871_229741137101452_100001967035237_5...9268_n.jpg][Image: 381691_229741063768126_100001967035237_5...6880_n.jpg]

[Image: 405548_229741090434790_100001967035237_5...4348_n.jpg][Image: 379947_229741110434788_100001967035237_5...6032_n.jpg]

Thanks, thing, for breaking my screenshots Slight frown



© Trevor Hedges (BigOto) 2012.

Print this item

  Emoticon suggestions?
Posted by: AdrenalinDragon - 02-Jan-2012, 10:45 PM - Forum: Feedback - Replies (105)

If you have any emoticons you'd like to add in CC Zone, please request them here. It would probably be better if they were related to Chip's Challenge though.

Print this item

  BigOto Returns
Posted by: BigOto2 - 02-Jan-2012, 10:13 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


You have downloaded BigOto Returns v1.2.

BigOto Returns, or BigOto7.ccl, is © Trevor Hedges (BigOto) 2012. The set may be used for consideration in CCLP1 and all future level distributions whether "official" or not.

DO NOT redistribute these levels individually or under anyone else's name; all credit for these levels used in any distribution must go to me.

To play this level set, simply download Tile World and then merge the folders in this download with it's folders. It will then show up at the main menu. I have mainly tested the set in Lynx but if I am suspicious that a certain part may not be MS compatible I test it there too; thus I am almost sure that every level is compatible in both rulesets. CCLP1 staff please confirm that all levels are solvable in both rulesets, and I will apply the appropriate fixes when needed.

The levels start out easy with simple lesson concepts (some of which are admittedly stupid), and gets much harder as the levels get higher. There are 100 levels in total, but at some point I may expand to 149. Some levels were originally in my older set PB Gourami Levelsets (PBGA.dat) and have been modified to work in Lynx, while others are completely new and have never been seen before.

If you have any questions, concerns, or fixes that you want me to make, please post at the CCZone level discussion forum here: http://cczone.invisi...vel-discussion/

You can also contact me there, at the username BigOto2. Please do not contact me on YouTube as such messages will be ignored.



What's New in Version 1.2
  • - Fixed Lynx issue on Role Reversal. (1.2)
  • - Made level titles funnier. (1.1)



Attached Files Thumbnail(s)
                       
       

.zip   BigOto Returns.zip (Size: 43.43 KB / Downloads: 907)
Print this item

  Favourite CC1 Secret Level
Posted by: AdrenalinDragon - 02-Jan-2012, 10:11 PM - Forum: General Discussion - Replies (21)

So guys, what is your favourite Chip's Challenge 1 secret level. These are levels 145-149 and you can't get to these levels without a password. My personal favourite is SPECIAL because I think it is genius to have the exit hidden under a block, and casual players would never guess where it was. Your thoughts?

Print this item

  Lucky Timings
Posted by: AdrenalinDragon - 02-Jan-2012, 5:57 PM - Forum: General Discussion - Replies (28)

Here's the love and hate thread for lucky timings. Having to go across ice and hoping to dodge those monsters crossing it, as well as forces and switches going off just as you think you're about to avoid them and BAM! You're dead! Should lucky timings exist in future levels or are they just a pain in the backside overall?

Print this item

  Competitions are coming back!
Posted by: AdrenalinDragon - 02-Jan-2012, 5:51 PM - Forum: Announcements - No Replies

Hello Chipsters! I decided to revive the competitions from the old CC Zone. You may already recognise two so far. They are:

Create: Chipsters will have to make a level based on specific requirements and will be judged overall as the best.

Time Trial: Fastest to complete a level, or a specific group of levels at once.

I would also like to introduce a new competition.

Treasure Hunter: Collect as many chips, keys, and boots while finishing the level at the same time.

More announcements and competitions to come soon!

Print this item

  Corrupt-a-wish
Posted by: rockdet - 02-Jan-2012, 5:42 PM - Forum: Games and Trivia - Replies (327)

Here you have to grant the wish of the last poster, but enonciate a bad consequence of it so that it's corrupted. (In the form of "Granted, but [insert very bad thing]". Then you make a wish. START!

I wish I had time to optimize CC.

Print this item

  Mario Kart
Posted by: AdrenalinDragon - 02-Jan-2012, 11:58 AM - Forum: General - Replies (5)

Who loves the Mario Kart games? I think the new one on the 3DS is good, but is actually a downgrade from the one on the DS. The Wii one is good online, but very frustrating on single player. Double Dash on GC was the last really good one in my opinion, but nothing will top the enjoyment of Mario Kart 64. Your thoughts?

Print this item