Posts: 921
Threads: 65
Joined: Oct 2012
Favorite Pack: CCLP3
Scorecard:
random 8
Arcticflow - Has anyone tried keeping the paramecia alive?
Posts: 1,022
Threads: 84
Joined: Mar 2012
Favorite Pack: CC1
Scorecard:
Zane Kuecks
level 123, The Prisoner - the Up the River of CC1, except it's a completely different level and it's fun and I've done experiments on it in Will's World and stuffs
Posts: 2,343
Threads: 156
Joined: Jan 2012
Favorite Pack: CC2LP1
Scorecard:
J.B. Lewis
Ranger Denmark - still the only CCLP level based on a CC level map.
Posts: 1,022
Threads: 84
Joined: Mar 2012
Favorite Pack: CC1
Scorecard:
Zane Kuecks
Mixed Nuts - I like how at the end the guesswork with the seven or eight force floor paths doesn't kill you, it takes you back to an earlier part of the level and you just have to keep going back around until you guess the correct path with the teleporter in it.
Posts: 921
Threads: 65
Joined: Oct 2012
Favorite Pack: CCLP3
Scorecard:
random 8
Ladder - because repetition is fun!
Posts: 28
Threads: 4
Joined: Jun 2013
Favorite Pack: CCLP2
Scorecard:
Daud
Lesson 2 - A lesson level introducing block, water, dirt, and monster (bug)
My CC Newsgroup Account: daud2001
My Wikia Account: Daud2001
Posts: 1,022
Threads: 84
Joined: Mar 2012
Favorite Pack: CC1
Scorecard:
Zane Kuecks
All Full - So after this level, Chip is "all full" and continues to collect more computer chips. Because obviously, Chip's ultimate goal is to collect as many chips as possible, even though ever since he passed this level in Melinda's original clubhouse, he has filled the entire bag of computer chips with even more computer chips, and apparently this said bag is bottomless considering how many levels have been made and how many computer chips are in them. Chip has powers.