Posts: 27
Threads: 4
Joined: Jun 2013
Favorite Pack: CCLP3
Zommy (Richard Blaquière)
CLP1-fixed.dat - 40 levels
CLP2.dat - 30 levels, incomplete
RichardB1.dat (consisting exclusively of CLP1-fixed and CLP2 levels) - 58 levels, incomplete
Posts: 2,325
Threads: 152
Joined: Jan 2012
Favorite Pack: CCLP4
Scorecard:
Josh Lee
Just added my section to the collab. 1.6 is the name.
Posts: 686
Threads: 23
Joined: Jan 2012
Favorite Pack: CCLP4
Scorecard:
Skye Climenhaga
http://cczone.invisionzone.com/index.php?/files/file/341-supercollab-2-17/
So what are we supposed to do now that there's nobody left on the list and there's still a lot of space left?
<p>Proud owner of absolutely no untied bolds.
Posts: 826
Threads: 71
Joined: Nov 2013
Favorite Pack: CCLP4
Scorecard:
chipster1059
I will add another section if possible.
As for the fireball and bomb room, there is only one bomb [23, 8] that requires precise timing, as Chip must press the button at [20, 7] to let the other fireball pass and detonate the bomb. The rest depends on picking up the chips at the right moment.
Posts: 27
Threads: 4
Joined: Jun 2013
Favorite Pack: CCLP3
I'll have a second go if you don't mind. ;D
Zommy (Richard Blaquière)
CLP1-fixed.dat - 40 levels
CLP2.dat - 30 levels, incomplete
RichardB1.dat (consisting exclusively of CLP1-fixed and CLP2 levels) - 58 levels, incomplete