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31-Aug-2017, 3:13 AM
(This post was last modified: 31-Aug-2017, 3:13 AM by Ihavenoname248.)
Well, here's my short list of levels I'd have liked to see in the final set that didn't make it (primarily mine, admittedly, but that's what I'm most familiar with!)
Alcknalkcxa - This is the one I'm most bummed about. No one else seems to like this one!
Cluster Two - As far as upper difficulty puzzles go, this would be right at home in a veteran pack... or late CCLP4. That ship sailed though
Decrepit Crypt - Had a good run, but ran afoul of other fire themed campaign levels such as Fire is My Enemy doing much better.
Internally Inconsistent - Wasn't deemed interesting enough for a pure sokoban level. I kind of agree, but at the same time I like how small variations in design can make a larger change in solving.
Puzzle Solver on a Tight Budget - Just wasn't picked as a time crunch level with Shemozzle and Air Bubble in play. Oh well.
Ragged Mountain - In hindsight, I should have pushed for this over Life is Not a Puzzle harder. (or Beautiful Struggle, which it plays more similarly to). Well, at least it's a lock for the next community pack, basically
Wastelands of Tabora - Pushed out by a combo of easier dirt themed levels in One Who Raids Tombs and Secret Underground Society, but honestly probably would have been a better late-game pick than the two levels mentioned under Ragged Mountain.
Josh's list:
Shuffling - got pushed over.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
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Quote:Josh's list:
Shuffling - got pushed over.
Well that's not my entire list More coming soon!
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31-Aug-2017, 9:48 AM
(This post was last modified: 31-Aug-2017, 9:54 AM by Sparkman.)
I have 50 that I wish made it in.
They will be listed in the order of voting pack.
I might make a folder on my phone for the maps of each of them.
(Asterisks indicate ones I need maps of, as the sets they are from are not on pieguy's site)
1 Speckles of Silver- Josh Lee
2 Launch the Bacon*- Rock Généreux
3 Rube Goldberg- Andrew Menzies
4 Oceanic Citrus- Eddy Limb
5 Lounge Act- Tyler Sontag
6 Corresponding- Andrew Menzies
7 Someplace Safe*- Archie Pusaka
8 Wastelands of Tabora- Jeffrey Bardon
9 Colorblind Dog*- Rock Généreux
10 Skydiver's Maze- JB Lewis
11 Three Color Problem- Jeffrey Bardon
12 Vertiginous Landscape- Josh Lee
13 Ghost Town*- Zane Kuecks
14 Gallimaufry*- Henry Potts
15 Holiday Trail- Josh Lee
16 Serpentslayer- Andrew Menzies
17 The Maze that Turned On and Off- Andrew Menzies
18 What's Wrong with This Puzzle- Andrew Menzies
19 Decrepit Crypt- Jeffrey Bardon
20 Exit Garden- Josh Lee
21 Invisible Fence- Andrew Menzies
22 Exit Wounds- JB Lewis
23 Shuffling*- Zane Kuecks
24 Restrictive Argyle- Jeffrey Bardon
25 Doubleblocked- Trevor Hedges
26 Puzzle Solver on a Tight Budget*- Zane Kuecks
27 One Push Sokobans- Andrew Menzies
28 Roy G. Biv- Andrew Menzies
29 Tiny II*- Ida Roberthson
30 Plastic Combustion- Josh Lee
31 Three Minutes to Midnight- Andrew Menzies
32 Escape the Hamster Tubes- Josh Lee
33 Enter Galactic- Josh Lee
34 Achievement Unlocked- Josh Lee
35 Idle Contrast*- Eddy Limb
36 Tease*- Scott Feeney
37 Hexominos*- Miika Toukola
38 Lasergater- Andrew Menzies
39 Forced Circuit- Josh Lee
40 A Study in Pink- JB Lewis
41 Roguelike- JB Lewis
42 The Little Block That Could*- Eddy Limb
43 Stairs*- Archie Pusaka
44 Compactor Reactor- Josh Lee
45 Shambles- JB Lewis
46 Closed Track*- Josh Lee
47 Twilight Harbor- Josh Lee
48 The Day the World Was Supposed to End*- Josh Lee
49 Glide and Prejudice- Josh Lee
50 Tanking Performance in the Tank of Tanks- Jeffrey Bardon
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Here's my list of levels I would have loved to see in the set (in no particular order):
Keys to the kingdom by Hornlitz (very similar to Conservation of keys and Blockpick though)
Claustrophobic by Markus O
...And then there's this level by Bowman
Point of no return by Jeffrey Bardon
After the snowstorm by Josh Lee
Death to us all by Josh Lee
Death box by Markus O (with the busts fixed)
Tiny isle by Jeffrey Bardon
Corn maze by Hornlitz
The more, the merrier by Archie Pusaka
Limitation by Eddy Limb
How to train your glider by Josh Lee
Cogmaster by ChocophileBenj
Ruby by Jeffrey Bardon
Erode by Jeffrey Bardon
The illuminati by Tyler Sontag
Playing with fire by Michael Sugantino
Scandinavia by Josh Lee
Doubleblocked by Trevor Hedges
Cluster two by Rock Généreux
Talisman by Rock Généreux
Cellmates II by Cyberdog
Security gates by Markus O
Wastelands of tabora by Jeffrey Bardon
Fragmentary airmail by Richard Blaquière
Chilled to the bone by J.B. Lewis
Pistons by Andres Arrieta
Avoidance by Mike Lask
Chip joins mensa club by Ida R
Gravelways by Markus O
Watery tunnels by Josh Lee
Vault 21 by Zane Kuecks
Blobs in a tin can by Jeffrey Bardon
Forced circuit by Josh Lee
Temple of no key by Archie Pusaka
Takedown by Zane Kuecks
Garbage chute by Zane Kuecks
Chip, the great adventurer by Ida R
Tales from the crypt by Tyler Sontag
Tank you very much by Eddy Limb
Escape the prison by Zane Kuecks
Geode by Jeffrey Bardon
Traps of creativity by Josh Lee
Concrete jungle by Josh Lee
An exit too far by Tensorpudding
Sink your teeth by J.B. Lewis
Collateral damage by Josh Lee
A block's life by Markus O
Deficit by Archie Pusaka
Build-a-bridge workshop by Andrew Menzies
Colour control by Markus O
Floor holes by BlazingApollo
Multiple tank glitch by Josh Lee
Guiding light by Jeffrey Bardon
Electric blue fortress by Josh Lee
Iced teeth by Eric Schmidt
Blue ridge corporate center by Eddy Limb
What? by Elizabeth Brockway
Master control unit by Jeffrey Bardon
Meteorites by Andres Arrieta
Lucky thirteen by Eric Schmidt
The incredibly safe maze by Andrew Menzies
Decrepit crypt by Jeffrey Bardon (this was my guess for #144 in the name leak, ahead of Paradigm shift)
Banner by Hornlitz
Ragged mountain by Josh Lee
Dwarven keep by Jeffrey Bardon
Angry chips by Mike Lask
Islander by Cyberdog
Union by Josh Lee
Voices by Rock Généreux
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Quote:1 Speckles of Silver- Josh Lee
10 Skydiver's Maze- JB Lewis
12 Vertiginous Landscape- Josh Lee
18 What's Wrong with This Puzzle- Andrew Menzies
28 Roy G. Biv- Andrew Menzies
44 Compactor Reactor- Josh Lee
Here's some more stuff I forgot about that I'd have liked to see. Ultimately, Poly-gone was preferred to Speckles of Silver (though I actually had both and not Air Bubble in my original picks, due to Shemozzle+Puzzle Solver as time crunch). Skydiver's Maze didn't do as well as anticipated, and Vertiginous Landscape was another Josh campaign level and another force floor level.
What's wrong with me for forgetting What's Wrong with This Puzzle, which is still my favorite sokoban level ever- but unfortunately, it did really poorly in voting. Roy G. Biv would have been better suited for CCLP1 I think, but could have fit in CCLP4. The main concern was tileset incompatibility, where the gimmick fails depending on what people are playing with. I don't agree with it, but hey- it's still a great level!
Compactor Reactor and Cold Fusion Reactor battled. My inferior level won somehow. It was funny how Josh and I both were supporting the other persons' level here
Quote:Security gates by Markus O
Gravelways by Markus O
Tank you very much by Eddy Limb
Blue ridge corporate center by Eddy Limb
The incredibly safe maze by Andrew Menzies
All of these were bounced around at some point, too! Security Gates in particular I really wished made it in as it's a puzzle itemswapper that subverts so may expectations about how it's going to play out. Gravelways has some clever puzzles and would have made a strong 147 IMO, though Gimmick Isle and even Lounge Act had much better support. Tank you Very Much was a potential tank level, but nobody really felt strongly about it. Blue Ridge Corporate Center was similar for gliders and would have been a bold route for James to annihilate because it has glider cloners, and The Incredibly Safe Maze was the same for invisible walls, but Empty Rooms did better.
Collateral Damage, Cluttered Crosswalks and Forced Circuit were all close, but there were similar enough levels that they just didn't fit this time around.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
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I thought I was the only one that enjoyed Vertiginous Landscape.
I like the whole "gravity field" design it has, and I feel it hasn't been done all that much.
Gravity Well is good and all, but it doesn't have a campaign design within it like VL did.
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Quote:I thought I was the only one that enjoyed Vertiginous Landscape.
I like the whole "gravity field" design it has, and I feel it hasn't been done all that much.
Gravity Well is good and all, but it doesn't have a campaign design within it like VL did.
That's exactly why Gravity Well was included- it wasn't a campaign level for the sake of variety. The two levels were very closely ranked.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
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Quote:That's exactly why Gravity Well was included- it wasn't a campaign level for the sake of variety. The two levels were very closely ranked.
I guess variety is a good factor.
If CCLP5 is a thing, perhaps VL might be a good candidate.
(It could also work in CC2 actually)
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01-Sep-2017, 2:09 PM
(This post was last modified: 01-Sep-2017, 2:28 PM by Flareon350.)
Okay, here's my pretty short list of levels I would have loved to see in CCLP4
Shuffling - this is the most obvious one and I was pretty much the only one fighting for this one to be included, but everyone else felt it was too rigid for the set. Not something I agree with but it still holds as a fantastic level in my eyes.
Dave's Warehouse - very underrated and unique sokoban level that I wish did better in voting.
Colorblind Dog - didn't do well in voting to be considered but was a very good key puzzle level.
Tanking Performance in the Tank of Tanks - was another potential tank level but was ultimately shot down early on in discussion.
Takedown - very nicely designed Zane campaign level and a fun one too. Despite doing very well in voting, it wasn't a strong pick for the rest of the staff. Admittedly, I wish I fought for this one more instead of Lockdown
The World Has Turned and Left Me Here - a very good puzzle/manipulation level I felt got unappreciated during construction. Looking back now, I would have preferred this over MSI.
Flock of Block - another awesome sokoban level, just didn't fight that hard for it (probably because I was busy fighting for Shuffling)
Sandstorms in the Underworld - probably the only level of mine I actually wish got in (aside from Ragged Mountain over Life is Not a Puzzle now) and this was a potential paramecia themed level. But I think the linearity of it is what caused it to not be considered. I don't actually remember.
Airport Security - deemed unnecessary due to Bodyguards/Bisection but I still believe this level did both concepts better and probably would have been the smarter pick looking back (1 level in exchange for 2? Yes please!). Did exceptionally well in voting as well!
Puzzle Solver on a Tight Budget - I think only Jeffrey and I kind of pushed for this level would have been a great time crunch level but Air Bubble was preferred (not that that's a problem with me).
Idle Contrast - amazing concept done right, compared to Suspended Animation. Some people didn't enjoy the simplicity of it but I loved it. Though, I now prefer Jeffrey's version of the concept, so you better submit that for CCLP5 consideration
Toggle Task - very good toggle wall themed level, just didn't do so good.
Conveyor Craze - why this didn't do better is beyond me. This concept is amazingly well-executed and was extremely fun to play.
An Exit to Remember - R.I.P. initial level 1 choice!
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Quote:Sandstorms in the Underworld - probably the only level of mine I actually wish got in (aside from Ragged Mountain over Life is Not a Puzzle now) and this was a potential paramecia themed level. But I think the linearity of it is what caused it to not be considered. I don't actually remember.
If I remember right, we determined we didn't need a full paramecia level because ??? and the level didn't do well enough as a campaign level aside from that, especially with the dirt theming.
Though this reminded me that I wish Way of the Paramecium did better- the final CCLP4 really did lack a tough dodging focused level... Greenian Motion, Seeing Red and Japanese Game Show come closest but the first two are more contemplating how to dodge, and the last doesn't really feel like a dodging focus when playing. But I do see why Way of the Paramecium did poorly- it's lengthy and difficult, even with being able to tackle the sections in any order
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
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