someone in discord mentioned the idea of "Chips challenge 3" and it reminded me to post this list of new tile ideas I made long ago:
(some of these are based on CC1 and 2 elements while some are based/copied from concepts from another game called "Enigma". So this is my fantasy concept tile idea list for Chips Challenge 3.
Feel free to post your own ideas
changes to existing elements:
1. keys/doors, teleports, and toggle doors/bombs now all come in 9 varieties: red, blue, yellow, green, orange, purple, black, white, grey.
black white and grey keys can be dropped like items. If dropped into ice and FFs they move with them like an enemy would.
So you may have multiple types of toggle doors in one level working independently. [sort of like in Chuck's Challenge)
2. Clone Machines may clone items and keys and players.
unfinished idea: a new way of changing what a clone machines creates.
3. Wires may be placed over plain walls and (over or under) most tiles. And TNT actually destroys wires (for those unaware this doesn't happen in CC2, even though it appears like it does}.
unfinished ideas:
4. Transmogrifier: I'd like to somehow be able to turn Chip into an enemy or creature that is forced to behave like enemies (Fireballs etc).
5. Rover needs to follow a more reliable set of rules. Also: option to have the Rover follow a specific pre-programmed path.
NEW ELEMENTS:
INVINCEIBILITY STAR
chip cannot die to enemies or hazards (walks over them) for several seconds, (similar to the Mario star)
BLACK HOLE
everything except ghosts are killed in black holes. All blocks disappear forever in them. Chip can only walk over black holes with the hover boots
CRACKED FLOOR
has up to four types: this floor can be walked on once, 2, 3 or 4 times until it breaks depending on how cracked it is.
CRACKED ICE
works similar to cracked floor but has same properties as ice and water is underneath
SPIKES
kills player, ants, centipedes, walkers, balls. Can be turned on and off with a button. Destroys ice and plastic blocks. Other blocks can be pushed over them.
ELEVATOR
(idea comes from a game Tyler Sontag made, talked about in discord recently)
essentially allows chip to walk on top of walls and canopy. (But can't walk *through* walls like a ghost).
HOVER CRAFT
vehicle which works like a moving platform; chip can get on and ride on a predefined path (unless carying the license) while on the hover craft, player is protected from enemies and all hazards like water or black holes.
Except it avoids train tracks.
TRAIN
vehicle that follows tracks. PLayer is protected from enemies while on the train. Cannot dictate where to go unless carrying the license.
LAVA
fire like substance that slowly spreads across floor on it's own. Is blocked by most other tiles like walls and gravel. If it encounters dirt; the dirt is turned into gravel.
Dirt blocks pushed into lava turn to gravel.
Ice blocks pushed into lava turn to water.
TORTOISE
a moving monster which is NOT an enemy; works like a moving turtle but never sinks. Chip can ride a tortoise across water
WOODEN BLOCK
is destroyed in water/fire/lava. Can only push one at a time.
PLASTIC BLOCK
floats in water (can be pushed over water like floor without turning water into floor). Can push multiple blocks at a time.
STONE BLOCK
Cannot not be destroyed by bowling ball or laser. turns to floor in water/lava. Can be pushed into enemies to kill them.
LASER
shoots deadly beam in one (of four) direction. Can be turned on and off and direction changed with buttons. Destroys chip and all enemies and dirt/ice/wooden/plastic blocks.
RECEPTACLE
catches a laser and if wired activates other objects (like a pink button does)
MIRROR
reflects a laser in different directions depending on how moved. Mirrors can be rotated on train tracks
COIN SLOT DOOR
toggle door that allows 1 player or enemy through per one coin.
RICHOCHET BLOCK
pushing on it (from opposite side) will push blocks and enemies adjacent to it away in the direction you pushed. If player is standing adjacent to one and an enemy hits it player will be pushed away.
SWAP BLOCK
Swaps places with adjacent (non enemy) tile when pushed on. Even walls for example can be moved with this block.
TETRIS BLOCK
blocks with different symbols that fit together and form bigger blocks. These larger "tetris" piece like blocks can be moved as one big unit. Can be broken apart with the hook or time bomb.
MAIL SYSTEM
items dropped into the mail tile get sent (with button press) to other mail station. Items must be picked up before placing more.
NEW ITEMS:
MAGIC SATCHEL
adds new slots to inventory: when carrying the satchel up to 8 items can be held at once.
BAIT
when dropped: all teeth on the level will ignore chip and instead be attracted to the bait. If a teeth is able to move onto the tile the bait is on after several seconds the teeth will eat the bait then return to following Chip.
HAZMAT SUIT
allows player to walk across slime
SOAP
allows player to walk across slime and erase it.
FIRE EXTINGUISHER
erases fire and lava
HOVER BOOTS
allows player to walk across black hole and spikes
SKELETON KEY
opens any door once
MAGIC KEY
opens any door infinitely.
MAGIC WAND
can change walls and some tiles into different things when pressed on. (unfinished idea)
HAMMER
allows chip to destroy blocks (cannot move them while carrying hammer)
LISCENCE
lets player control hover craft and train
--------------
there were some things in Puzzle Studio which intrigued me but it's been so long since I played that that I can't remember most of them. I remember a bowling ball that moved slowly but not exactly how it worked.
Ideas I'm particularly fond of are the: bait, multiple colored toggle doors, laser and mail system.
(some of these are based on CC1 and 2 elements while some are based/copied from concepts from another game called "Enigma". So this is my fantasy concept tile idea list for Chips Challenge 3.
Feel free to post your own ideas
changes to existing elements:
1. keys/doors, teleports, and toggle doors/bombs now all come in 9 varieties: red, blue, yellow, green, orange, purple, black, white, grey.
black white and grey keys can be dropped like items. If dropped into ice and FFs they move with them like an enemy would.
So you may have multiple types of toggle doors in one level working independently. [sort of like in Chuck's Challenge)
2. Clone Machines may clone items and keys and players.
unfinished idea: a new way of changing what a clone machines creates.
3. Wires may be placed over plain walls and (over or under) most tiles. And TNT actually destroys wires (for those unaware this doesn't happen in CC2, even though it appears like it does}.
unfinished ideas:
4. Transmogrifier: I'd like to somehow be able to turn Chip into an enemy or creature that is forced to behave like enemies (Fireballs etc).
5. Rover needs to follow a more reliable set of rules. Also: option to have the Rover follow a specific pre-programmed path.
NEW ELEMENTS:
INVINCEIBILITY STAR
chip cannot die to enemies or hazards (walks over them) for several seconds, (similar to the Mario star)
BLACK HOLE
everything except ghosts are killed in black holes. All blocks disappear forever in them. Chip can only walk over black holes with the hover boots
CRACKED FLOOR
has up to four types: this floor can be walked on once, 2, 3 or 4 times until it breaks depending on how cracked it is.
CRACKED ICE
works similar to cracked floor but has same properties as ice and water is underneath
SPIKES
kills player, ants, centipedes, walkers, balls. Can be turned on and off with a button. Destroys ice and plastic blocks. Other blocks can be pushed over them.
ELEVATOR
(idea comes from a game Tyler Sontag made, talked about in discord recently)
essentially allows chip to walk on top of walls and canopy. (But can't walk *through* walls like a ghost).
HOVER CRAFT
vehicle which works like a moving platform; chip can get on and ride on a predefined path (unless carying the license) while on the hover craft, player is protected from enemies and all hazards like water or black holes.
Except it avoids train tracks.
TRAIN
vehicle that follows tracks. PLayer is protected from enemies while on the train. Cannot dictate where to go unless carrying the license.
LAVA
fire like substance that slowly spreads across floor on it's own. Is blocked by most other tiles like walls and gravel. If it encounters dirt; the dirt is turned into gravel.
Dirt blocks pushed into lava turn to gravel.
Ice blocks pushed into lava turn to water.
TORTOISE
a moving monster which is NOT an enemy; works like a moving turtle but never sinks. Chip can ride a tortoise across water
WOODEN BLOCK
is destroyed in water/fire/lava. Can only push one at a time.
PLASTIC BLOCK
floats in water (can be pushed over water like floor without turning water into floor). Can push multiple blocks at a time.
STONE BLOCK
Cannot not be destroyed by bowling ball or laser. turns to floor in water/lava. Can be pushed into enemies to kill them.
LASER
shoots deadly beam in one (of four) direction. Can be turned on and off and direction changed with buttons. Destroys chip and all enemies and dirt/ice/wooden/plastic blocks.
RECEPTACLE
catches a laser and if wired activates other objects (like a pink button does)
MIRROR
reflects a laser in different directions depending on how moved. Mirrors can be rotated on train tracks
COIN SLOT DOOR
toggle door that allows 1 player or enemy through per one coin.
RICHOCHET BLOCK
pushing on it (from opposite side) will push blocks and enemies adjacent to it away in the direction you pushed. If player is standing adjacent to one and an enemy hits it player will be pushed away.
SWAP BLOCK
Swaps places with adjacent (non enemy) tile when pushed on. Even walls for example can be moved with this block.
TETRIS BLOCK
blocks with different symbols that fit together and form bigger blocks. These larger "tetris" piece like blocks can be moved as one big unit. Can be broken apart with the hook or time bomb.
MAIL SYSTEM
items dropped into the mail tile get sent (with button press) to other mail station. Items must be picked up before placing more.
NEW ITEMS:
MAGIC SATCHEL
adds new slots to inventory: when carrying the satchel up to 8 items can be held at once.
BAIT
when dropped: all teeth on the level will ignore chip and instead be attracted to the bait. If a teeth is able to move onto the tile the bait is on after several seconds the teeth will eat the bait then return to following Chip.
HAZMAT SUIT
allows player to walk across slime
SOAP
allows player to walk across slime and erase it.
FIRE EXTINGUISHER
erases fire and lava
HOVER BOOTS
allows player to walk across black hole and spikes
SKELETON KEY
opens any door once
MAGIC KEY
opens any door infinitely.
MAGIC WAND
can change walls and some tiles into different things when pressed on. (unfinished idea)
HAMMER
allows chip to destroy blocks (cannot move them while carrying hammer)
LISCENCE
lets player control hover craft and train
--------------
there were some things in Puzzle Studio which intrigued me but it's been so long since I played that that I can't remember most of them. I remember a bowling ball that moved slowly but not exactly how it worked.
Ideas I'm particularly fond of are the: bait, multiple colored toggle doors, laser and mail system.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski