Posts: 159
Threads: 19
Joined: Jan 2012
Favorite Pack: CC2LP1
Scorecard: Bowman
Eric119, on 27 Mar 2014 - 5:11 PM, said:
* Messages displayed when winning, dying, or running out of time are now customizable via external file.
Can someone tell me how to do this? I'm not very savvy with this stuff. I couldn't even get the "quote" option to work in this reply.
~Bowman
~Bowman
Posts: 152
Threads: 6
Joined: Jan 2012
Favorite Pack: CCLP4
Scorecard: Reynaldi Judianto
There should be a file named "messages.txt" in "res" folder. You can add/remove your own displayed text there.
Posts: 159
Threads: 19
Joined: Jan 2012
Favorite Pack: CC2LP1
Scorecard: Bowman
I saw the "messages.txt" filled with all the texts I'm used to from TW 2.0. But every time I die in TW 2.1 it just says, "You died."
P.S. Still couldn't get the "quote" option to work in my reply. It used to work. :-\
~Bowman
Posts: 152
Threads: 6
Joined: Jan 2012
Favorite Pack: CCLP4
Scorecard: Reynaldi Judianto
19-Apr-2014, 11:53 AM
(This post was last modified: 19-Apr-2014, 11:54 AM by Reynaldi.)
Try to re-extract the file named "rc" in "res" folder from TW 2.1. The rc file in TW2.0 is different from TW2.1.
Posts: 844
Threads: 69
Joined: Feb 2014
Favorite Pack: CCLP4
Scorecard: Jeffrey Bardon
I don't see anywhere to put potential requests for future versions (assuming there will be any, but even if not it could be nice having a list of things people want around).
Obviously, Teleport Skip emulation would be nice (it's 3 seconds across 596 levels, but 3 seconds is 3 seconds!)
Less obvious but still potentially nice would be the timer displaying the time left in the second, in either .X or -.X format-this would be especially useful for Lynx, I feel.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
Posts: 152
Threads: 18
Joined: Dec 2012
Favorite Pack: CC1
I found a bug:
Exiting the program while the game is paused (escape) causes Segmentation fault: 11
Posts: 921
Threads: 65
Joined: Oct 2012
Favorite Pack: CCLP3
Scorecard: random 8
24-Jul-2014, 10:19 PM
(This post was last modified: 24-Jul-2014, 10:22 PM by random 8.)
Quote:* Some "stuck key" problems fixed, such as Alt-Tab on Windows 7.
Alt-Tab still doesn't completely work on my computer (Windows 8). After Alt-Tabbing away from the window and going back, the only menu buttons that work are Level -> View Prologue... (and maybe View Epilogue...) and Options -> Auto-display Level Text.
Also, if i click on a menu, each time i move the cursor over another menu (with the exception of the Game menu), i get the following message in the command prompt:
Quote:QAccessibleWidget::rect: This implementation does not support subelements! (ID 2 unknown for QWidget)
("ID 2", "ID 3", or "ID 4" for Level, Options, and Solution, respectively)
Posts: 100
Threads: 19
Joined: Jan 2012
Scorecard: Eric Schmidt
Quote: Also, if i click on a menu, each time i move the cursor over another menu (with the exception of the Game menu), i get the following message in the command prompt:
("ID 2", "ID 3", or "ID 4" for Level, Options, and Solution, respectively)
Just to clarify, do these messages always appear, or only after Alt-Tabbing?
Posts: 921
Threads: 65
Joined: Oct 2012
Favorite Pack: CCLP3
Scorecard: random 8
Quote:Just to clarify, do these messages always appear, or only after Alt-Tabbing?
They always appear.
Posts: 832
Threads: 71
Joined: Nov 2013
Favorite Pack: CCLP4
Scorecard: chipster1059
I recently installed TW 2.1 in the same direcctory as TW 1.3.1. I have been experiencing some strange problems with TW 2.1. Sometimes, in Lynx, the games is extremely fast (I can walk four tiles in one second without sliding), while at other times, I walk only one tile a second. There seems to be no problem in MS. Does anyone have any idea what the problem is?
|