00tile relatives possibly existing?
#1
I am curious what would happen if you put in IDs for blocks that didn't exist (like walls, chips, monsters, etc) in levels. Of course, excluding the main unused blocks that are more-or-less technical-based...

I'm sorry if that grammar was odd. I'm just curious.
Sewiouswy, Pom-Pom, whewe is that CCLP4 I so want?

~Chipwoodstock
Chip Win
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#2
Yes. You must modify ChipEdit.ini. The tile index is 255.

Good luck!
CC is awesome!

CC2 sets (still being updated): C1059-CC2 --- Walls of CC2

CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4

My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net

Good posts don't cost too much, yet many go unwritten.
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#3
If you try to add any other transparent tiles (i.e. monsters, keys, boots on white space) or masks, I believe they just turn into the standard bug north on a white background when you play the level. However, you can create these other tiles using data resetting, by resetting the level number.
You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
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#4
They turn into a bug north on a white background if you open the level in ChipEdit and skip the warnings, but they display properly during gameplay (at least in MSCC).

ChipHomeIS.dat may be a good reference.
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project (unfinished) (previews)

YouTube | Twitch | Steam
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#5
In Tile World, they are always displayed like walls in both Lynx and MS.
CC is awesome!

CC2 sets (still being updated): C1059-CC2 --- Walls of CC2

CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4

My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net

Good posts don't cost too much, yet many go unwritten.
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#6
Now I wonder if they can be modded for custom blocks for use in custom levelsets...
Sewiouswy, Pom-Pom, whewe is that CCLP4 I so want?

~Chipwoodstock
Chip Win
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#7
I'm afraid they can't because they are used for transparency...

But there are still two unused tiles that can be modified.
CC is awesome!

CC2 sets (still being updated): C1059-CC2 --- Walls of CC2

CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4

My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net

Good posts don't cost too much, yet many go unwritten.
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#8
Quote:But there are still two unused tiles that can be modified.


One of those tiles should be modified to be a Key Thief Thumbs up
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / ???
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: Too many but presumably over 1400

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 75+

Flareon Flareon Flareon Flareon Flareon
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#9
Quote:One of those tiles should be modified to be a Key Thief Thumbs up
There already are key thieves in the game. They are called locks. Step on one and it takes away a key.
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#10
Quote:There already are key thieves in the game. They are called locks. Step on one and it takes away a key.


Well I was being somewhat serious. Key thieves would bring a ton of new concepts and ideas to the level designing world Wink
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / ???
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: Too many but presumably over 1400

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 75+

Flareon Flareon Flareon Flareon Flareon
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