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Zane Kuecks
tl;dr checkpoint system sucks, traditional cc plz
11-Feb-2014, 12:22 AM
(This post was last modified: 11-Feb-2014, 12:26 AM by BigOto2.)
Let's put it this way: CCLP1 is/was designed with the original MS and Lynx rulesets in mind. While checkpoints may be considered by many to be a modded or updated version of Chip's Challenge, it would undermine the goal that we are going for with CCLP1; as J.B. mentioned it would be shifting the goalposts, after the ball has been kicked because all of the levels are currently finalized. If you want checkpoints maybe you should try to implement them with a source code mod to Tile World, as if you really want it I'm sure you can make it!
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Josh Lee
The thing I'm confused with the whole checkpoint system argument is why is being "demanded" for CCLP1? I would at least consider supporting it if it were argued for CCLP3. So with all due respect, a checkpoint system isn't really necessary at all for CCLP1, considering it's for people who'd rather play easier, friendlier levels!
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Zane Kuecks
11-Feb-2014, 11:58 AM
(This post was last modified: 11-Feb-2014, 11:59 AM by IceyLava108.)
I feel that if we are truly attempting to create CCLP1 as a legal rendition that is already intended to be in favor of the beginner play style, I feel that this checkpoint system or modification should not be integrated into Tile World as an update for the program, and let the play style of the current TW1/TW2 advance with CCLP1. If at all should there be a TW update, I would prefer an aesthetic or even possibly an audio change over any addition that turns the tide on how the game is played.