I have discovered that pressing certain keys in Tile World 1 has some strange effects that can change the outcome of the level. After pressing any key to start the level, pressing the following keys will have these effects:
F2: decreases the "Chips Left" count by 1
F3: adds a red key to inventory
F4: adds a blue key to inventory
F5: adds a yellow key to inventory
F6: adds a green key to inventory
F7: adds skates to inventory
F8: adds suction boots to inventory
F9: adds fire boots to inventory
F10: adds fliipers to inventory
This could be a problem because it allows players to cheat, but this does not work in TW2.
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Tyler Sontag
I used TW1 (with the ice block patch because that's what I had downloaded), and it did work. I'm surprised I haven't seen this before.
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Tom Patten
Nice Debug Mode nobody knew about lolz.
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Miika Toukola
I always thought this might have been a function intended for developing the program and was kind of forgotten into some released versions of TW1. It is not mentioned in the documentation. Moving of the viewable window that mobius mentioned works when you press shift and the arrow keys while playing (not during replay). Viewing the whole map during replay would be much more useful for analyzing the level. The F-key cheats don't really help anything that you couldn't do out of an editor yourself.
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Josh Lee
Is this all for real? I never heard of these "cheats" before.
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Mike Lask
I remembered these too, but I just tried them now in TW1 with no luck... Maybe it was older, pre-v1.3 versions of TW1 that had it?
Mike L
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Earthling
I have two versions of TW1: one regular, one with ice blocks. (The latter was downloaded from pieguy's site if I remember right.) This only works in the one with ice blocks.
They call me Earthling, for I come from Earth.
Earthling1.dat, my levelset.
Update: The version of Tile World i have is the ice block version.
Also, i discovered that it cannot be used to cheat, because if any of these keys are pressed the game doesn't save the score. For example if you complete the level and advance to the next one, you'll see that if you go back to the previous level the "Best Score:" is missing.