31-May-2013, 1:05 AM
J.B. I think my 8 second solution to #90 was on the older version, that's why I included a disclaimer at the start of my post. I don't have a grasp on the long route at all.
Syzygy, we appreciate even "wrong" suggestions, since it creates discussion and still gives insight to the designer on which parts of levels are unclear. I appreciate your notion that I seem to be able to solve almost any level, but I assure you it does not feel like that to me, and even my occasional successes usually are accompanied by having spent an absurd amount of time on a level.
Archie, on #143 I also meant that I didn't see why the change would be needed in lynx if one understood the solution in ms. As for #134, it seems I was a bit confused myself. In ms, you get the skates, and then lose all your footware, and at the end you don't need either of the skates or the suction boots, but may get the the suction boots if you wish. In lynx this logic also applies, except you must get the suction boots. In addition, in lynx you can save the first pair of skates, because the block on the trap can be retrieved without the other block. (Just push the block down and go press the button after.) I guess this means the level is busted in lynx, though I first assumed all these solutions were intended and that none of them worked the same in both ms and lynx. That's what I was referring to, as I thought this level had clever yet different solutions between each rule set. I'm not sure how you could fix the bust, except maybe if you wanted the solutions to be different, you could make the suction boots only reachable if you had the skates, like with ice at [13,28].
I also wanted to take a closer look at #106 in lynx, as that has been mentioned in this thread already but I didn't get the feeling everyone understood what was going on exactly. In ms, the level is straightforward, as the tanks all point in one direction or the other every time. J.B, listed this level as unsolvable in lynx, as he probably experienced this room with the tanks pointing in different directions than originally, as can happen in lynx. (When some tanks are stopped against obstacles, and other tanks are moving between tiles, pressing the tank button only changes the direction of the stopped tanks.) I replied to this saying that the tanks can still be switched back in the desired directions using the available blocks. Archie then briefly commented that this can be done but there is a simpler way. Perhaps his method was to always wait for all the tanks to stop prior to pressing the tank button from the start of the level, which would guarantee the tanks to be facing the correct directions once you get to the final room. In any case I think the level is fine as is in both ms and lynx, and the difference in tank behavior is just inherent to the rules being used. It is somewhat of an unequalness, but I don't see why this notion should be used to disqualify all levels with tanks and easily accessible tank buttons.
If you find a way to make the timing in lynx easier on #133, that would be very welcome. Have you tried it yourself?
-Miika
Syzygy, we appreciate even "wrong" suggestions, since it creates discussion and still gives insight to the designer on which parts of levels are unclear. I appreciate your notion that I seem to be able to solve almost any level, but I assure you it does not feel like that to me, and even my occasional successes usually are accompanied by having spent an absurd amount of time on a level.
Archie, on #143 I also meant that I didn't see why the change would be needed in lynx if one understood the solution in ms. As for #134, it seems I was a bit confused myself. In ms, you get the skates, and then lose all your footware, and at the end you don't need either of the skates or the suction boots, but may get the the suction boots if you wish. In lynx this logic also applies, except you must get the suction boots. In addition, in lynx you can save the first pair of skates, because the block on the trap can be retrieved without the other block. (Just push the block down and go press the button after.) I guess this means the level is busted in lynx, though I first assumed all these solutions were intended and that none of them worked the same in both ms and lynx. That's what I was referring to, as I thought this level had clever yet different solutions between each rule set. I'm not sure how you could fix the bust, except maybe if you wanted the solutions to be different, you could make the suction boots only reachable if you had the skates, like with ice at [13,28].
I also wanted to take a closer look at #106 in lynx, as that has been mentioned in this thread already but I didn't get the feeling everyone understood what was going on exactly. In ms, the level is straightforward, as the tanks all point in one direction or the other every time. J.B, listed this level as unsolvable in lynx, as he probably experienced this room with the tanks pointing in different directions than originally, as can happen in lynx. (When some tanks are stopped against obstacles, and other tanks are moving between tiles, pressing the tank button only changes the direction of the stopped tanks.) I replied to this saying that the tanks can still be switched back in the desired directions using the available blocks. Archie then briefly commented that this can be done but there is a simpler way. Perhaps his method was to always wait for all the tanks to stop prior to pressing the tank button from the start of the level, which would guarantee the tanks to be facing the correct directions once you get to the final room. In any case I think the level is fine as is in both ms and lynx, and the difference in tank behavior is just inherent to the rules being used. It is somewhat of an unequalness, but I don't see why this notion should be used to disqualify all levels with tanks and easily accessible tank buttons.
If you find a way to make the timing in lynx easier on #133, that would be very welcome. Have you tried it yourself?
-Miika