Pointless CC Trivia Thread
Quote:Chip starts in position (0,0) in level #100 of CCLP4.


Pointless Trivia: Chip's starting position in CCLP4 #100 is (19, 11) Slight smile
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
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Quote:Chip starts in position (0,0) in level #100 of CCLP4.
Quote:Pointless Trivia: Chip's starting position in CCLP4 #100 is (19, 11) Slight smile
Total phale. You couldn't get this one thing right??!!! Tongue

Sorry, it was my mistake, a typo in fact. I meant CCLP5.
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Let’s revive this thread with pointless CC2 trivia. Pointless CCLP4 trivia will come soon.

In the CC2 main game, no tile contains more than three train track pieces (maximum is six)
You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
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You can get an "infinite" score in MSCC by opening two game windows, completing a level in one window, then switching to the other and pressing F2 for a new game, and then switching back to the first window. This will reset your best scores by level but not your overall score, meaning you can beat the same level more than once and receive score for it every time. In theory, this means the highest possible score is 2,147,483,647 assuming the total score is stored as a signed int, or 4,294,967,295 assuming an unsigned int.
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Levels that contain the word "mad", by pack:

CC1: 0

CCLP1: 0

CCLP2: 6 (Slightly Mad, Madness I, Mads' Rush I, Madness II, Mads' Rush II, Madd Maze)

CCLP3: 0

CCLP4: 0

CC2: 0
You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
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The password to the level "Nightmare" in CC1 is GCCG. The original version of the game was on an Atari hardware made by another company, not in house.
Several years before the Lynx, Atari made a contract with General Computer Corporation (GCC) to make 3 games for them. One went unreleased and was called... Nightmare.

Considering that the passwords in that version are randomly generated, it is certainly a rather bizarre coincidence. You can't play that game in MAME, but videos of prototypes exists in Youtube. Seems like a very interesting concept.
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Levels with a 9x9 viewport in CC2, a legacy from CC1:

# by
14 Run-Around (Joshua Bone)
17 Frozen (Ruben Spaans)
23 Tricked Ya! (Nick Lauria)
26 Chamber Bomb (Ruben Spaans)
45 Middle School (Rick Bellamy)
46 Long Lost Friend (Richard Field) 
49 Caitlyn's Maze (Caitlyn Field)
80 Chip Palace (Nick Lauria)
105 All-In-One (Rick Bellamy)
108 Repaer Mirg (Joshua Bone)
117 Room #9 (Joshua Bone)
128 Winter in the Marsh (Joshua Bone)
132 Breaking in (Joshua Bone)
133 Panic Chip (Scott Feeny)
136 Big House (Joshua Bone)
146 Barricade Brigade (Darren Loney)
147 Factory (Darren Loney)
157 Swivel Motel (Joshua Bone)
160 Antartica (Joshua Bone)
174 Blocky Trouble (Ruben Spaans)
181 Deadmeat (Joshua Bone)
183 Hired Hand (Joshua Bone)

Joshua Bone: 10
Ruben Spaans: 3
Nick Lauria: 2
Rick Bellamy: 2
Darren Loney: 2
Richard Field: 1
Caitlyn Field: 1
Scott Feeny: 1
Total: 22


Note: Long lost friend even seems to have been a CC1 level at some point due to similar level design and 32x32 map size.
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Both Crystal Mines II: Buried Treasure (2003) and Chip's Challenge 2 feature a level called "Down and Out" with a nearly identical layout. C. Scott Davis is also credited in both games.
 Edit: Changed the screenshot to be from the Lynx version and added one from CC2.

         
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In the Atari Lynx game Zarlor Mercenary, developed by Epyx, it is possible to play as the developers with certain codes, and one of them is Chuck Somerville!

   

Doing that also upgrades the ships to their maximum power, and causes the rank at a game over or the ends to always be "Cheater"...

More information here
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You can't win a level that has 1025 or more exit tiles in Lynx.
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