Updated, the newest version fixes the Block Teleportation bust with some toggle doors in the blue key/water room, and replaced Who Let The Dogs Out with a much better level.
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Jacques Smith
I LOVED Monster Slider, I'm definitely voting for that to make it into CCLP1!
'I made 1,000 levels once.' - Jacques
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There's a lot of good levels in here (my favourites are #18, #39, #42, #44, #56, #57, #58, #70, #75, #78, #79, #81, #86), but a few might be busted.
#41 Bepis
Why do the yellow keys exist? Are they just aesthetic?
#44 Suction Search
Otherwise one of my favourites, but by sliding on the ice in the room below it's possible to lure the teeth into the bomb before setting foot in their room, eliminating any need to outmaneuver them and rendering the recessed walls and tank in the top right entirely useless.
#47 Shenanigans
I don't know know the purpose of the toggle door, toggle button and force floors at the bottom of the first room. I hope that's just there to fix a player mistake.
#50 Things that make you say "Oh shit!"
I assume this level is 70% red herrings by volume, otherwise it's busted and the prospect of having to redo everything for a fixed version befits the title. 115 / 170 seconds.
#57 Jumble IV
Are the red and blue keys in the recessed wall room just a distraction to waste time?
#66 Vivid Dream
I assume this one's 90% red herrings. 71 / 80 seconds.
#77 Monster Seperation
I didn't need to release the last group of monsters, I just used a block to destroy the last bomb.
#99 Traffic Jam of Wolfies on Uranus
There's a chip socket, red key, red lock and dirt block in the ice/water/glider/teleport room in the bottom right, but none of them seem to serve any purpose. Unless they're intended as an emergency measure if the first block was wasted on the first visit to that room. But even then I still don't see any use for that socket.
#100 Trevor Hedges presents:
650 / 800 seconds. Either that's an intentional feature of the Vivid Dream (#66) finish, or this level is severely busted. The quick route is much less fun.
There's only 5 I haven't solved yet:
#37 Fiery Intersection Control
I'm really not sure just what I'm supposed to accomplish, so it's very hard to judge if I've solved anything.
#65 Matched Extremely Difficult Content
Self-explanatory.
#80 Incendia Castle
#82 Toggletank Factory
#89 Remember
Actually, I don't think there's really any reason I haven't finished these ones yet.
Thanks for the feedback and testing guys, I updated with bugfixes for most of the stuff listed! A few of the things I left as-is, specifically the minor stuff that I didn't see the point in fixing (leaves optimization potential, or simply isn't a big deal). Keep chipping, and tell me anything else you find (preferably with more explanation of the busts so I can easily find and correct them). None of the stuff listed was intentional.
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Lessinath
Just finished off the set*, and I have to say I really enjoyed it.
*I skipped like 8 levels I couldn't figure out / didn't want to put time into.
Quote:You tested your own land mine. It worked!
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Dave Varberg
Is level 12 busted? There seems to be a lot of excess stuff in there (like a red button).
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