Posts: 921
Threads: 65
Joined: Oct 2012
Favorite Pack: CCLP3
Scorecard:
random 8
On a scale of Chuck's Challenge to CCLP3, how difficult is CCLP1?
In how many ways is the CCLP1 staff chat different from the spam chat (or the other, inferior chat)?
Do you know why children love Cinnamon Toast Crunch?
Posts: 837
Threads: 71
Joined: Nov 2013
Favorite Pack: CCLP4
Scorecard:
chipster1059
Does the above spoiler contain anything more than blank lines?
19-Feb-2014, 4:16 PM
(This post was last modified: 19-Feb-2014, 4:16 PM by BigOto2.)
How well does the spam chat reflect the ultimate overarching goals and intentions for CCLP1? Also, what do you think the spam chat will look like an hour after release? Will it be dead or alive?
Does the CCLP1 storyline have any airplanes in it?
Posts: 1,022
Threads: 84
Joined: Mar 2012
Favorite Pack: CC1
Scorecard:
Zane Kuecks
19-Feb-2014, 5:55 PM
(This post was last modified: 19-Feb-2014, 5:59 PM by IceyLava108.)
Can I pre-order CCLP1?
Will CCLP1 have DLC releasing later this year?
Why can't I sleep at night?
Is CCLP1 going to be suggested to be used along with Tile World 2, or will this type of thing not exist at release and shortly afterward?
How long did assembling one voting pack of 50 submitted levels take to create?
Will CCLP1 have a CCLP1 soundtrack?
Are there any plans to create a rendition of CC1 that will be free-to-play and allow beginners to experience a levelset similar to the original without having to deal with illegally acquiring the original game?
Will this be an add-on to Chip's Challenge?
If Chuck's Challenge official level packs became a reality, using the same process as for Chip's Challenge official level packs, would you rather move on to the newer game or stick with the foundation?
Do you think the voting poll system used could have been better, or do you think that a really good way to be able to vote? If the former, what would you change about it?
Will Satan play this level pack, or has he already been given early access?
If you were allowed to add one level to CCLP1 that would allow the count to informally add up to 150, what level would you choose? (use any level that isn't in the final 149!)
Considering CCLP2 is technically the sequel to this pack, do you think that it fits as an official sequel?
If CCLP1, for whatever reason, is released a day late, does everyone get a cookie for being patient and waiting an extra day to play it?
As most of us are aware, CC1 was strict (due to originally being released for the Lynx, later ported to MS) about the touching of the border, but there was one tile on CHILLER that you could use to somewhat secretly make contact with the border. Is such an accident, or perhaps an easter egg, going to be present within CCLP1, or was this coincidence found in the original set just something to be ignored?
Using a unit of time, or a level slot, how long do you think it will be for veterans/long-time players to 'get stuck' at one point and use the editor to cheat?
If I solve three levels in a row without dying, do I get a UAV?
Posts: 921
Threads: 65
Joined: Oct 2012
Favorite Pack: CCLP3
Scorecard:
random 8
Where will this podcast be recorded? Is Tom going to mess it up again?
What is in this rumored Tile World update?
If TW2 came from TW1, why is there still TW1?
What was the reason for CCLP2 not being named CCLP1?
Posts: 2,326
Threads: 152
Joined: Jan 2012
Favorite Pack: CCLP5
Scorecard:
Josh Lee
What levels were close to making it into CCLP1?