Greetings Chipsters,
In honor of CCLP4 submissions being opened three years ago today, I would like to semi-officially open level submissions for the first CC2 community pack. There have been conversations on the Discord about when submissions should open and who would like to be on the CC2LP1 staff and I've expressed my interest in leading the project and have received support from others. So, while the staff is not finalized, I would like to get the ball rolling by opening CC2 pack submissions, which I will maintain in a Google Doc and post here once it's more populated. You can submit your pack by letting me know here or on Discord, or letting someone know who will be sure to let me know
OFFICIAL SUBMISSION RULES:
Level submission deadline is May 31st at 11:59 pm in whatever timezone you live in (technicality: they official close on 11:59am June 1st UTC, since that when the last timezone will cross midnight, but please try to get your levels in early anyway :D)
~ Tyler Sontag
In honor of CCLP4 submissions being opened three years ago today, I would like to semi-officially open level submissions for the first CC2 community pack. There have been conversations on the Discord about when submissions should open and who would like to be on the CC2LP1 staff and I've expressed my interest in leading the project and have received support from others. So, while the staff is not finalized, I would like to get the ball rolling by opening CC2 pack submissions, which I will maintain in a Google Doc and post here once it's more populated. You can submit your pack by letting me know here or on Discord, or letting someone know who will be sure to let me know
OFFICIAL SUBMISSION RULES:
- What to submit: Your submissions need only be C2M files. C2G files are not required and are not even encouraged. Levels will be jumbled during the voting process and the final pack assembly so C2G files are unnecessary. This also means advanced scripting (level warps, inventory setting, etc.) are implicitly banned since they aren't contained within a C2M file.
- Before the submissions deadline, you may submit any level without restriction. However, after the deadline there will be a six-week (length tentative, could be extended) period in which you may fix the levels you submitted to conform to the following rules or withdraw levels from consideration.
- Obvious criteria: no unsolvable levels, no busted levels, no levels that have appeared in any official level pack before, no blatant level mods
- Level content: It has been decided that no contents other than those listed above will restrict a level from being accepted into voting. CC1 boot levels, zero directional blocks, blank no signs, any misc hex edited tiles, hide logic, and inaccessible bonuses are allowed. Viewport, RNG setting, and map size can be anything. No preliminary bans were put it effect since these levels are in the minority and the voting results will better gauge community interest in these types of levels.
- Level solutions: MUST be provided. This is mostly to reduce time staff spends testing submitting levels (which, I know from CCLP1 and CCLP4, takes a while). If you are having technical troubles recording solutions to your levels, we can accommodate.
Level submission deadline is May 31st at 11:59 pm in whatever timezone you live in (technicality: they official close on 11:59am June 1st UTC, since that when the last timezone will cross midnight, but please try to get your levels in early anyway :D)
~ Tyler Sontag
You should probably be playing CC2LP1.
Or go to the Chip's Challenge Wiki.
Or go to the Chip's Challenge Wiki.