26-Aug-2013, 4:26 PM
Yeah. Why is TS0 so amazing?
JoshL4 [the real thing]
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26-Aug-2013, 4:26 PM
Yeah. Why is TS0 so amazing?
26-Aug-2013, 5:19 PM
Quote:Nice avoiding Tylerism. also that sounds good, haven't ever seen a 45 leveled set before
Mike L
My level sets: MikeL2 - 200 levels, updated 1/22/2017 MikeL2-fix - Lynx compatible version of MikeL2 MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels
26-Aug-2013, 5:27 PM
(This post was last modified: 26-Aug-2013, 5:29 PM by lookatthis.)
Quote:Unless there's a serious issue with some level, I will not add any more levels to the set.Why would you may make 45 levels when this has been said?
26-Aug-2013, 6:16 PM
(This post was last modified: 26-Aug-2013, 7:02 PM by Flareon350.)
Quote:Why would you may make 45 levels when this has been said? Because I always think of some amazing level idea after I say I won't make anymore. This has been an ongoing occurrence since I released the first final version of JoshL2. I can't really help myself, and no one in the community seems to mind this so... the real question is, why not add 5 more levels? Anyway, I was right. Here's a level I just finished making. The title is called ''Suction Shoe Forest''
26-Aug-2013, 6:49 PM
Oh wow, that looks like an awesome level, it also looks like a type of design Tyler would do.
26-Aug-2013, 6:56 PM
Quote:Oh wow, that looks like an awesome level, it also looks like a type of design Tyler would do. Thanks! It really does. Tyler definitely helped inspire me with several of my level designs. Do you think 680 seconds is a decent time limit for this level? I originally had it at 825 but I feel that's too much...
26-Aug-2013, 7:02 PM
I would take the bold in MS, multiply it by 3 and round it to a multiple of 50. If it is above 999 seconds then make it untimed. That is what I always did with my levels.
26-Aug-2013, 7:07 PM
Huh... alright. I'll try to do that.
26-Aug-2013, 7:18 PM
(This post was last modified: 26-Aug-2013, 7:18 PM by lookatthis.)
I only say that because when I pick a time limit for a level I always pick a number that is too high like most designers do. So for a time limit that players wouldn't consider strict or too much, creating a system would be definitely a good idea in that case.
26-Aug-2013, 11:38 PM
Yeah I understand what you mean, I'm the same way.
I should figure out some kind of system to establish almost perfect time limits. Thanks for the tip |
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