JoshL4 [the real thing]
#51
Thumbs up Yeah. Why is TS0 so amazing?
ZK1 / ZK2 / ZK3 / ZK3: Abandoned / ZK4 / ZK5

Bronze / Silver / Gold
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#52
Quote:Nice avoiding Tylerism. also that sounds good, haven't ever seen a 45 leveled set before Slight smile

Tongue
Mike L

My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels
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#53
Quote:Unless there's a serious issue with some level, I will not add any more levels to the set.
Why would you may make 45 levels when this has been said?
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#54
Quote:Why would you may make 45 levels when this has been said?


Because I always think of some amazing level idea after I say I won't make anymore. This has been an ongoing occurrence since I released the first final version of JoshL2. I can't really help myself, and no one in the community seems to mind this so... the real question is, why not add 5 more levels?

Anyway, I was right. Here's a level I just finished making. The title is called ''Suction Shoe Forest''

[Image: 40ro.png]
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
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#55
Oh wow, that looks like an awesome level, it also looks like a type of design Tyler would do.
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#56
Quote:Oh wow, that looks like an awesome level, it also looks like a type of design Tyler would do.


Thanks! It really does. Tyler definitely helped inspire me with several of my level designs.

Do you think 680 seconds is a decent time limit for this level? I originally had it at 825 but I feel that's too much...
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
Reply
#57
I would take the bold in MS, multiply it by 3 and round it to a multiple of 50. If it is above 999 seconds then make it untimed. That is what I always did with my levels.
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#58
Huh... alright. I'll try to do that.
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
Reply
#59
I only say that because when I pick a time limit for a level I always pick a number that is too high like most designers do. So for a time limit that players wouldn't consider strict or too much, creating a system would be definitely a good idea in that case.
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#60
Yeah I understand what you mean, I'm the same way.

I should figure out some kind of system to establish almost perfect time limits. Thanks for the tip Slight smile
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
Reply


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