Posts: 840
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Tyler Sontag
Two more levels have been added, bringing to total to 40. So TS0 is essentially done now, but I'm still open to suggestions for changes on any of the other levels.
Posts: 686
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Skye Climenhaga
Quote:Must. Play. TS0.
Yes. You. Must.
<p>Proud owner of absolutely no untied bolds.
Posts: 686
Threads: 23
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Skye Climenhaga
Quote:If only I have a Yahoo! mail account
Argh! Y U NO UPLOAD IT HERE?!
I don't have one there either, so I just use Facebook to log in, and it works just fine for me.
<p>Proud owner of absolutely no untied bolds.
Posts: 2,326
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Josh Lee
Tyler I found a bust in Gimmick Isle Part Deux. I can use the flippers to cross the water at (27, 27) to hit the block clone button, instead of using the bee to flick the ball cloner as intended.
How you can fix this I have no idea. Just letting you know of this though.
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Bowman
Tyler, according to your spoiler for Cyncism, it appears the level is still busted.
It's pretty simple compared to Hornlitz's complicated bust he posted on YT. I put a block at 16,19 by using the recessed wall at 25,18 and use a cloned block at 20,11. Then I release the fireball and run in front of it until it pushes the tank button while I stand on the recessed walls beside it. The tank destroys the bomb and the fireball dies in the water which allows me to collect two chips. Then I simply just get the fire boots behind the socket. Something told me this wasn't intended.
I also had a note about Protect Your Fortress. It looks like you took the liberty to make it pedantic compatible. While playing in pedantic mode, I discovered that the button at 22,23 connects to the empty clone machine beside it, making the level unsolvable. This would be an easy fix, as the clone machines are only there for decoration, if you wanted to fix it.
Just thought I'd let you know. ~Bowman
~Bowman