01-Nov-2021, 3:41 PM (This post was last modified: 19-Mar-2024, 3:42 AM by Ihavenoname248.)
I happily present to you, possibly the greatest level set collaboration of all time and one you didn't know you need - TradingPlaces
This near 3-year project with Jeffrey (Ihavenoname248) started out as a "what if" thing. What if Jeffrey made levels using all the wall templates from JoshL7 (and some others), and I did the same with his Ultimate Chip 6 (and some others) and we combined them at the end? This.
We made it happen and we succeeded.
In this set, are a total of 150 levels, 75 designed by myself, 75 designed by Jeffrey. Can you figure out who made what and what templates they use?
Everything is solvable in both rulesets of course too. A ton of testing went into this!
This was a ton of fun to go through and experience with Jeffrey. I had a lot of fun with it and it was a great joy to work with another prominent and avid level designer :)
Fixed missing trap connection in Ozone.
Fixed level title typo in "Multi-Continental Drifting"
Fixed level title typo in "Celestial Forest"
Fixed bust involving circumventing the blue lock in Yellow Fever, as reported by J.B.
Updated time limit of Ancient Catacombs from 320 to 370.
Updated time limit of Methane Membrane from 570 to 710.
Fixed bust in the bottom of Ion Flare Productions.
Added thin walls to prevent a nasty Frankenstein glitch cook in Suddenly, The Skies Ooze Blue Machines.
Adjusted the top right of Indigo Lagoon to prevent a bust.
Fixed major bust in Not Another Brick in the Wall, as reported by Jeffrey.
Added hint to The Fifth Bastion to mitigate toggle button trap and clarify the ending.
Fixed major bust in Five Finger Discount, as discovered by J.B.
Reworked the beginning of Hotshots to not require unknown timing. Also removed the ball and added a hint. And a small rework to the middle, now that the ball isn't there.
Added hint to Airletter Shop.
Nerfed Swarmed to be a little more manageable at the start.