Posts: 17
Threads: 6
Joined: Jun 2013
Favorite Pack: CC1
Scorecard:
Cybersmack
sounds pretty cool guys!
My personal feeling was that since the CCLPs are meant to gradually increase in difficulty, continuing to make packs "harder" than CCLP3 might not be to everyone's taste. I think that even for veteran players, the thrill of designing and playing simpler levels is something that shouldn't be lost as the community continues to make more packs!
Posts: 921
Threads: 65
Joined: Oct 2012
Favorite Pack: CCLP3
Scorecard:
random 8
My thought is that, given the release (or near release) of Chuck's Challenge, the next level pack may be a Chuck's Challenge Level Pack. Of course, that doesn't mean we can't have more Chip's Challenge Level Packs.
Posts: 27
Threads: 4
Joined: Jun 2013
Favorite Pack: CCLP3
06-Aug-2013, 7:02 AM
(This post was last modified: 06-Aug-2013, 7:03 AM by Zommy08.)
I mentioned this on the Skype chat half-jokingly, but I'd like to see what you guys think of it - CCLPπ (CCLP pi) - basically a set of ridiculously difficult levels to follow on from where CCLP3 left off with Same Game, Old Frog, Suspended Animation, Avalanche and Mr. McCallahan Presents. This would work well if after CCLP1 we start calling the sets TWLP1, TWLP2 etc. as the CCLPs would get progressively harder and since π is after 3, it would be effectively a grand finale of the CCLPs. What's you guys' opinions on this?
Zommy (Richard Blaquière)
CLP1-fixed.dat - 40 levels
CLP2.dat - 30 levels, incomplete
RichardB1.dat (consisting exclusively of CLP1-fixed and CLP2 levels) - 58 levels, incomplete
I like how this super-old thread from more than a year ago is still bouncing around page 1 of the forums. Lol
Posts: 2,342
Threads: 156
Joined: Jan 2012
Favorite Pack: CC2LP1
Scorecard:
J.B. Lewis
I'm personally not a proponent of making CCLPs increase in difficulty. It would severely limit what kinds of levels we include once we reach the point where the vast majority of levels are quite difficult for most players (and I'd say CCLP3 is pretty close to that) and discourage designers who compose simpler, easier levels. Perhaps the "hardcore" levels should get their own pack specifically geared toward veteran players.