It involves fatal items hidden under blocks, and junctions that have exits that lead to dead-ends with no way back. So basically not possible without a tonne of guesswork.
But the hint tells you to where to find a map of the level online, and then play the level whilst reading the map to tell you where to go.
I gave it a rethink and instead came up with a level that does have hidden items underneath blocks (good+bad) but there are hints contained within the level so you can figure out which ones.
If anyone wants to try it out and let me know if this sort of idea is well received or not, and if it's worth expanding on :)
13-Jun-2019, 4:29 AM (This post was last modified: 13-Jun-2019, 5:49 AM by Gavin.)
How do you slap blocks?
The number of keys in the second column was a genuine mistake, but it's intentinal for one block to not have a key (the hint tells you exactly which one).
For the ice blocks I've had another look and using spies instead of fire looks like it would work. edit: or maybe not- I guess there's nothing to stop the player leaving an item down before doing the puzzle then picking it back up after.
You can slap blocks by walking past a block and holding the key in the direction of that block- so to slap a block on your left, you press and hold up, then while still holding up press and hold left. The block will be pushed without stepping there.
Thieves instead of fire would work if they were key thieves and you had to keep a key- can't drop those after all.
14-Jun-2019, 12:49 PM (This post was last modified: 14-Jun-2019, 12:51 PM by Gavin.)
Thanks that's good to know.
And yes using key thieves will work for this purpose. I may even remove the fire completely and only use key thieves and have that as the level's theme.