JCCLP (discussion)
#81
Updated.

http://cczone.invisionzone.com/index.php?/files/file/97-jcclp/
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
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#82
Replaced level 142 with a better level, however, it does involve randomness. Due to this, it is untimed.

http://cczone.invisionzone.com/index.php?/files/file/97-jcclp/
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
Reply
#83
Made some changes to the same level. Update.
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
Reply
#84
77 "stormy showers" is hilariously busted, because you can use just blocks to bridge to the yellow key and exit with a non-optimized time of 440 / 500.
Quote:You tested your own land mine. It worked!
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#85
Quote:77 "stormy showers" is hilariously busted, because you can use just blocks to bridge to the yellow key and exit with a non-optimized time of 440 / 500.


It's possible just to bridge to the exit too, although it'll take a lot longer...
Mike L

My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels
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#86
Quote:77 "stormy showers" is hilariously busted, because you can use just blocks to bridge to the yellow key and exit with a non-optimized time of 440 / 500.


Wow. I kind of wish someone would of warned me about this a lot earlier (meaning months ago).

Anyways, I updated the set. I replaced that level with a brand new one which is a lot more funner IMO. Slight smile

Thanks to Zane for testing Thumbs up
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
Reply
#87
Quote:Wow. I kind of wish someone would of warned me about this a lot earlier (meaning months ago).

Anyways, I updated the set. I replaced that level with a brand new one which is a lot more funner IMO. Slight smile

Thanks to Zane for testing Thumbs up


Welcome! Thumbs upChip Win
ZK1 / ZK2 / ZK3 / ZK3: Abandoned / ZK4 / ZK5

Bronze / Silver / Gold
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#88
Too bad it doesn't work. The bug gets stuck behind the toggle wall and can't hit the trap button to release another fireball.
Quote:You tested your own land mine. It worked!
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#89
Quote:Too bad it doesn't work. The bug gets stuck behind the toggle wall and can't hit the trap button to release another fireball.


I realized that. Update it again.
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
Reply
#90
The walkers stopped cloning after a while. Here's why, although I'm not sure why this happened or how you'd fix it.

[Image: o6WXR.png]



I'll also note, level 82 (Force your way) would be about ten times better without the backtracking. But as it is, I find it just annoying.

94 (Glider Temple) is a good level at its core, but at least in Lynx having to do the glider ram so often is excessively difficult compared to the rest of the level, and really ruins the fun of it. Besides this mechanic I'd rate it a four star level, but with the glider ram I can only consider it a one and a half star level.

I've gone back and played a bunch of levels to see what else may have changed, and there's nothing else I feel is worth mentioning.
Quote:You tested your own land mine. It worked!
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