12-Oct-2012, 5:03 PM
JCCLP (discussion)
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22-Oct-2012, 9:47 PM
Replaced level 142 with a better level, however, it does involve randomness. Due to this, it is untimed.
http://cczone.invisionzone.com/index.php?/files/file/97-jcclp/
23-Oct-2012, 6:14 PM
Made some changes to the same level. Update.
23-Oct-2012, 9:25 PM
77 "stormy showers" is hilariously busted, because you can use just blocks to bridge to the yellow key and exit with a non-optimized time of 440 / 500.
Quote:You tested your own land mine. It worked!
23-Oct-2012, 11:52 PM
Quote:77 "stormy showers" is hilariously busted, because you can use just blocks to bridge to the yellow key and exit with a non-optimized time of 440 / 500. It's possible just to bridge to the exit too, although it'll take a lot longer...
Mike L
My level sets: MikeL2 - 200 levels, updated 1/22/2017 MikeL2-fix - Lynx compatible version of MikeL2 MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels
24-Oct-2012, 8:25 PM
(This post was last modified: 24-Oct-2012, 9:48 PM by Flareon350.)
Quote:77 "stormy showers" is hilariously busted, because you can use just blocks to bridge to the yellow key and exit with a non-optimized time of 440 / 500. Wow. I kind of wish someone would of warned me about this a lot earlier (meaning months ago). Anyways, I updated the set. I replaced that level with a brand new one which is a lot more funner IMO. Thanks to Zane for testing
24-Oct-2012, 9:52 PM
(This post was last modified: 24-Oct-2012, 9:52 PM by IceyLava108.)
Quote:Wow. I kind of wish someone would of warned me about this a lot earlier (meaning months ago). Welcome!
24-Oct-2012, 10:31 PM
Too bad it doesn't work. The bug gets stuck behind the toggle wall and can't hit the trap button to release another fireball.
Quote:You tested your own land mine. It worked!
24-Oct-2012, 10:35 PM
Quote:Too bad it doesn't work. The bug gets stuck behind the toggle wall and can't hit the trap button to release another fireball. I realized that. Update it again.
The walkers stopped cloning after a while. Here's why, although I'm not sure why this happened or how you'd fix it.
I'll also note, level 82 (Force your way) would be about ten times better without the backtracking. But as it is, I find it just annoying. 94 (Glider Temple) is a good level at its core, but at least in Lynx having to do the glider ram so often is excessively difficult compared to the rest of the level, and really ruins the fun of it. Besides this mechanic I'd rate it a four star level, but with the glider ram I can only consider it a one and a half star level. I've gone back and played a bunch of levels to see what else may have changed, and there's nothing else I feel is worth mentioning. Quote:You tested your own land mine. It worked! |
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