02-Sep-2017, 2:33 AM
I don't have anything to add to the feedback above, but I wanted to share this:
ZK2
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02-Sep-2017, 2:33 AM
I don't have anything to add to the feedback above, but I wanted to share this:
02-Sep-2017, 2:40 AM
This will certainly be helpful, when I complete ZK2. This level is one of the concepts I hate, that being doing a task that involves luck without screwing up in order to meet a goal.
Now, I have played ZK3, ZK4, and ZK5 and they're all good sets in my opinion. That's all I'm gonna say, I don't want to spoil anything for you since you're currently playing ZK-Adventure. I tried playing a little bit of ZK1 and ZK2 some of your solutions have helped me. Anyway, hope to see more ZK-Adventure LP's.
02-Sep-2017, 11:57 AM
(This post was last modified: 02-Sep-2017, 12:00 PM by IceyLava108.)
I've just updated the set, it should contain fixes for all problems mentioned above. They're all a result of errors transitioning from the old set to the new set that I never caught (Monster Wheel used to have 3 chips, Against all odds used to have extra monsters, etc.)
02-Sep-2017, 3:18 PM
I have made a lot of progress since my last post, I am now on Malfunction (65). I am stuck on how to get the 4 chips in the center of the "mechanism". Looked in the editor and the only way to get to the chips is via telelport. I also tried partial posting the teleport where the cloned fireballs travel to through the trap but that doesn't work. Probably a bug but I just don't see a way of getting the 4 chips in the middle.
BTW, the new modifications made 44 and 48 solvable. Both are fun levels too.
Also, Nails (69) I don't know if the "zipper nail" is possible, the one where chips has to nail through 3 force floors with a pink ball on each side. I tried everything, the lowest block keeps messing me up. The pink ball on the left side doesn't go down in time.
02-Sep-2017, 8:22 PM
Disregard what I said about Malfunction (65) I figured it out and solved it . So, the only thing now is the "zipper nail" in Nails (69) issue. I don't think it is possible, I even tried to do some move analysis and the main thing that keeps screwing me up is the lowest block. Might want to take a look at it.
02-Sep-2017, 8:23 PM
Quote:I have made a lot of progress since my last post, I am now on Malfunction (65). I am stuck on how to get the 4 chips in the center of the "mechanism". Looked in the editor and the only way to get to the chips is via telelport. I also tried partial posting the teleport where the cloned fireballs travel to through the trap but that doesn't work. Probably a bug but I just don't see a way of getting the 4 chips in the middle. I just solved the level. You can create a partial post somewhere else to obtain the four chips in the middle.
02-Sep-2017, 8:24 PM
Quote:I just solved the level. You can create a partial post somewhere else to obtain the four chips in the middle.I knew you had to do a partial post, at first I thought it was impossible due to the continuous fireball cloning. I just solved it though.
02-Sep-2017, 9:03 PM
The level Nails (69) needs to have a look at, the "zipper nail" is making this impossible. The farthest I've gone through is two blocks down. The rest of the nails are good though.
02-Sep-2017, 10:19 PM
It's possible, you just can't hold the key the whole way through, and instead need to delay the final override.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
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