Posts: 844
Threads: 69
Joined: Feb 2014
Favorite Pack: CCLP4
Scorecard: Jeffrey Bardon
Ultimate Chip 5 is basically finished and released here: http://cczone.invisionzone.com/index.php?/files/file/494-ultimate-chip-5/
Contains 69 new levels, and the 80 existing levels have been re-ordered for a better play experience. The end of the set is a little block pushing heavy, but it is what it is.
My CCLP4 submission set has also been updated with 44 of these new levels.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
Posts: 2,326
Threads: 152
Joined: Jan 2012
Favorite Pack: CCLP5
Scorecard: Josh Lee
I am now LPing UC5! First episode has just been released and here it is!
Posts: 4
Threads: 2
Joined: Feb 2016
29-Feb-2016, 10:40 PM
(This post was last modified: 29-Feb-2016, 10:42 PM by 263739.)
Thoughts on UC4
1: Gorgeous Sweet Flower
Not much to say about a simple first level except, it's easy.
2: Concentric
Invisible walls done right, a little bit annoying the first time due to invisible walls, but not frustrating.
3: For the Fallen
The constant splashing sound at the start gets annoying fast, luckily it's actually part of the level and can be stopped.
4: Molecule
This level is beautiful, difficulty-wise it's still pretty easy, the hardest part is the keys, yes, the keys. Simply 'Mole-cool'.
5: East Wing
I didn't like this level much, took too much walking to get to monsters to go past to get chips to go back past monsters, the end with the tank was cool.
6: Another Side, Another Story
Really awesome concept that I completely missed the first attempt.
7: Field Day
no
I'll play some more levels when I stop being lazy about it, maybe even play UC5...
Posts: 844
Threads: 69
Joined: Feb 2014
Favorite Pack: CCLP4
Scorecard: Jeffrey Bardon
30-Apr-2016, 1:30 AM
(This post was last modified: 30-Apr-2016, 1:32 AM by Ihavenoname248.)
http://cczone.invisionzone.com/index.php?/files/file/565-ihnn-ultimate/
I just released a best of set. The description to that has everything I want to say, and even though there's only 2 new levels to be found it's still probably worth a play. Miika, you asked what set next, this or JCCLP2 2.0 is a good idea (and I'm biased towards mine)
As usual, any and all feedback is appreciated, even though there probably isn't much new ground to cover.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
Posts: 325
Threads: 34
Joined: Apr 2013
Favorite Pack: CCLP1
Scorecard: mmoraleta
how do you level 77 (Antepiece) in ultimate chip 3? I need help with the third room with the fireball and two ice squares.
Posts: 844
Threads: 69
Joined: Feb 2014
Favorite Pack: CCLP4
Scorecard: Jeffrey Bardon
Hints and a solution in the spoiler tags below, with each one giving away more of the solution than the last.
[Click to Show Content]
The goal of the room is to get the fireball bouncing off the two ice tiles- block ice floor floor ice block.
How can that be done?
[Click to Show Content]
Think about how you've adjusted paths before: this room works the same way. Note that the destination of the three free blocks is on the top, so blocks can be moved to the 'top' row without cooking the level.
[Click to Show Content]
There's two main methods that can be used here: one that doesn't use the spare block, and one that does. The method that uses the spare block is the easier of the two, as the other method requires moving one block, then a different block, then the original block again with very little room for error.
[Click to Show Content]
Push the center block up 2 and then right 3 (this will move another block into place as well).
Move the now unused block below the second ice tile.
Move the top right block left 1, and push it left again after the fireball deflects off of it.
Hope you've been enjoying the set/levels so far!
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
Posts: 325
Threads: 34
Joined: Apr 2013
Favorite Pack: CCLP1
Scorecard: mmoraleta
I am enjoying this set so far. SO many great levels
Posts: 325
Threads: 34
Joined: Apr 2013
Favorite Pack: CCLP1
Scorecard: mmoraleta
BTW I've completed most of Ultimate Chip 4. I need to know how to do level 68 (Cloning Complications) i don't get it. Also, how on earth are you supposed to dodge those gliders in the second room in level 105, seems impossible. Help, please.
Posts: 325
Threads: 34
Joined: Apr 2013
Favorite Pack: CCLP1
Scorecard: mmoraleta
07-Jun-2016, 11:39 PM
(This post was last modified: 11-Jun-2016, 2:16 PM by mmoraleta.)
How do you do the tooth sokoban at UC3 level 149?
Posts: 325
Threads: 34
Joined: Apr 2013
Favorite Pack: CCLP1
Scorecard: mmoraleta
Thoughts on IHNN Ultimate. Completed all 149 levels and so many great levels along with the 2 medley levels (146 and 147). Every Puzzle has an Answer wasn't too bad the only tough parts were the to right corner with the cluster of chips surrounded by bombs. Also the "Flooded Field" portion was pretty challenging to enter but it was manageable. Reflections from a bygone era (147) was the better one in my opinion, especially the "Horizontal Motion Sensor" with the teeth close to the ending. That was y most favorite portion of the level. Anyway there were plenty of levels that I had so much fun playing such as In The Pipeline (68), Incredible Teleporting Butler (102), How To Re Tune Your Harp (114), and so much more. There weren't that many frustratingly annoying levels in this set, but some were a struggle though. As far as I recall "Out of the Frying Pan" (118) is a nice melee level, but it can be a little nerve wracking. The low time limit and the CHAOTIC chip collecting with the fireballs along with the ice maze with the blue keys. Also "Revenge Of the Level 1 Potted Plant" (131) was a major doozy to me. I am sort of a fan of monster organizing but the 2nd room was a doozy to me to be honest. Other than that a great "best of" level set with so many great levels from your Ultimate Chip series along with 2 new medley levels designed for the set. Speaking of ultimate chip series I've played a UC3 and UC4 and both of them are awesome sets as well. Thanks for great fun levels.
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